Currently WIP but I'm working on another level. Basically, it's a test level, however, it is quite large and is just there to test a wide open environment and different structure properties. Also just because I wanted to fool around with them some lol. Anyway, here's a few pictures. They're in spoilers because I took several. Keep in mind that I used the old contest level as a base and built off of it since the contest is long over. The stage is significantly large and perfect for people who, like me, need a wide open level. Much better than Startlev and Minilev IMO:
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SS venture from TC Isle. I'm having issues with polygon count near the bridge so that area is currently blocked off with a baker to prevent crashing. (still crashes if you look up at the ship from underneath though in that spot.) As for the interior of the ship, all areas below deck are pretty much accessible, but I don't have stairs' and Ladders' collision finished yet.... Mostly due to the polygon issues above. SS Venture's main deck is the starting area. Surrounding you are a wide variety of guns.
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A gate to a building I spent most of yesterday building from materials in the level's basement. It has two floors and a roof. I was very impressed with the end results. A raptor and Compy occupy the first floor and a Raptor occupies the second. While the one on the second floor get stuck, I'm gonna keep it there because it's cool to have him up there. Plus, he can catch you off guard relatively easily since I placed him close to the stairs that lead up to the second floor. The roof has no dinos on it. There is a soda machine you can knock off of the roof though. (may have a teleport trigger to drop a raptor below the soda machine with certain requirements are met...)
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More of the exterior of the building mentioned above.
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Interior of the building mentioned above and the compy and raptor also mentioned above.
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I used a trigger I got from TC Isle to get this raptor to eat the tasty head of the Trespasser Dev you find in the test scene of the final game. Actually, I can pick it up and the compy will try to eat it out of my hand which is kinda cute in a way. (You have to have ATX's Cloak cheat on since I've programmed the compy to attack at close range.)
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This cliff is a spiral cliff. I got the idea from the Basmachee Rocks map in the first Carnivores game. This same mountain I made is actually featured here:
http://www.youtube.com/watch?v=TX3All60 ... ideo_title
The raptor being on the very top of course.
As for the idea behind the whole textures for the sky and ground resembling a Virtual Reality simulation, I got the idea from Dino Crisis 2's Extra Crisis mode. (You can see that here:
http://www.youtube.com/watch?v=Wzyj38sA ... re=related )
Any feedback, questions, model donations, or otherwise are welcome. =) And yeah, I do have some weapons from other peoples' levels, but I'm not sure if I'm gonna release it yet so I haven't asked if I need permission to use them or not. Hopefully, some credit is good enough. If not, then I won't release it unless I get permission first from the individuals. The only couple of things I used were the SS Venture, a few beta weapons not in the Armory stage (Mac 10 with silencer and the other thing. I found these in Primal Chaos and almost shit myself with excitement. lol.
If anybody has the double barrel shotgun or any of the other mystery model weapons fully working, please let me know. The Mystery models with textures file on the site is missing the Tresword program and I can't open it without the proper password.
Edit: First Release:
http://www.mediafire.com/?5jri9dh3r80eawm Be sure to read the readme before reporting any bugs and what not. It's important. kay?