Glitch's Playground level

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tatu
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Re: Glitch's Playground level

Post by tatu »

glitchhunter09 wrote:You renamed them. The two was in there because I duplicated it for a back up. And that version is the current one. When you removed the 2 you must have screwed something up. The level DOES NOT want to load at all.
No it's not that. I did something wrong when I made the new SWP and PID files, cause the other level crashed too.

On the other hand. You should never really rename a level after you created it and worked on it, that can and will cause different errors and crashes.
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Re: Glitch's Playground level

Post by glitchhunter09 »

I only renamed it after it didn't work in the case of when I duplicated it the duplicate seemed to work pretty good.
Also, sorry if I lost my cool dude. I'm just getting a little annoyed with the Trespasser engine atm. It's just sooooo nitpicky...
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Re: Glitch's Playground level

Post by awesome24712 »

glitchhunter09 wrote:It's just sooooo nitpicky...
*insert comment that would be hopefully be regarded as mildly humorous, although also as rather pitiful to make other people feel awkward and confused, with emphasis on being an understatement, ellipsis included, to a point to where seems all hope of logic is lost, and thus the destruction of humanity*
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Re: Glitch's Playground level

Post by tatu »

Give me a few days and this will be fixed.

EDIT: Just let you know that I found some problems in your Forest level. Many physics objects that is attached to objects (som where for the weapons) where out of place, and not at their right location. This will cause unexpected problems ingame. However, I fixed that just so you know.
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Re: Glitch's Playground level

Post by awesome24712 »

tatu wrote:Give me a few days and this will be fixed.

EDIT: Just let you know that I found some problems in your Forest level. Many physics objects that is attached to objects (som where for the weapons) where out of place, and not at their right location. This will cause unexpected problems ingame. However, I fixed that just so you know.
That tends to happen when you select the master object and sub-objects, and the sub-objects move with the master object. SO when you select them all, the speed of the sub-objects = sub-object speed +master object speed.

Just a word of advice, Glisp. :)
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Re: Glitch's Playground level

Post by glitchhunter09 »

I knew that. tbh, I thought I fixed that. lol.
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