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Virtual Movie Set for bluescreening

Posted: Sat Feb 12, 2011 3:59 pm
by machf
I made a (not so) small level that can be used as a bluescreen set for filming Trespasser physics interactions (objects falling, guns firing, dinosaurs moving around, etc.) and afterwards superimposing them onto a real-life background.

http://www.trescom.org/files/Levels/VirtualSet.zip

It's recommended that if you use ATX, make these adjustments in ATXconfig.ini:

Code: Select all

[FogSettings]
DefaultGameFogColor=0x000000FF
OverrideGameFogValues=1
FogPowerForcedValue=0.800000
FogHalfForcedValue=0.220000
Otherwise, you'll need to load the level, pause it, ALT+TAB out of the game, then ALT+TAB back into the game for the proper fog settings to kick in.

Import whatever you want to "film" into the level. Use ATX's "FLY" cheat to position yourself (and, by extension, the "camera") where you want. To adjust the angle of the shadows, in TresEd change the orientation (not the position) of the directional light located at (0,0,10) named "DLight_PineValley-00" (borrowed form the Demo level). There are invisible barriers forming a square to prevent anything from going past the set edges (think "The Truman Show"). For dinosaurs, if you want to use ATX's "FOLLOWDINO" cheat, I suggest you then to set their WakeUp values to 1000.0 or more, and the Sleep values correspondingly higher (the terrain is 1024m*1024m, although the "legal" area is somewhat smaller, like 700m*700m), that way they'll always be active, no matter where the player is.

If you need other objects for bluescreening (like a box or a cylinder to stand-in for objects in the "real world" background through which the dinosaurs and other things shouldn't pass), be sure to use the same texture I've used (named "FullBlue.bmp") applied to them, and set bool Shadow = false so that they aren't noticed. You can extract it from the level with TresEd... (hmmm... I may also try applying that texture to the player for a "total invisibility" effect preventing any body parts from showing on camera)

Of course, all this could be done in a much simpler way in 3D Studio MAX, but if you want to do it in Trespasser, this might come in handy...

Re: Virtual Movie Set for bluescreening

Posted: Sat Feb 12, 2011 5:02 pm
by madppiper
Hehe, nifty!

Sure you can do it otherwise, but this may be handy for those of us who aren't animation-experts! Neat!

Re: Virtual Movie Set for bluescreening

Posted: Sat Feb 12, 2011 5:57 pm
by makairu
Oh!
no doubt you made this because you noticed someone wants to do this.
In fact, I have mild interest myself for a few reasons.

Re: Virtual Movie Set for bluescreening

Posted: Sat Feb 12, 2011 6:20 pm
by machf
Yes, it will simplify things a lot...
But this is still just an empty set (well, not quite... there's a raptor hanging around), anybody wanting to use it will have to add whatever he/she wants to use...

Re: Virtual Movie Set for bluescreening

Posted: Sun Feb 13, 2011 3:57 pm
by Microceratops
Machf is awesome!

Re: Virtual Movie Set for bluescreening

Posted: Mon Apr 04, 2011 6:59 pm
by machf
Here's a short video I made, right nowI'm taking a video editing class and had to use chroma keying for an assignment:
Giants_Calaveras_State_Park_1b.zip
(1.6 MiB) Downloaded 490 times
Enjoy!

Re: Virtual Movie Set for bluescreening

Posted: Tue Apr 05, 2011 4:53 am
by machf
Extended version (made it tonight in class):
http://www.trescom.org/files/Giants_Cal ... Park_X.avi (6.4MB)

Earlier version:
http://www.trescom.org/files/Giants_Cal ... ark_1b.avi (1.8MB)
(same as the attachment in the previous post)

Re: Virtual Movie Set for bluescreening

Posted: Wed Apr 06, 2011 9:42 pm
by machf
No interest?

Smaller version of the extended video (4MB):
http://www.trescom.org/files/Giants_Cal ... Park_Z.avi

Another video: (4MB)
http://www.trescom.org/files/LomaAmarilla.avi
Thanks to S.I. for his skins...

Re: Virtual Movie Set for bluescreening

Posted: Wed Apr 06, 2011 11:41 pm
by Microceratops
That was awesome! Congrats, man! Makariu helped me recently to do a short one, and it looks sweeeeet :D

Re: Virtual Movie Set for bluescreening

Posted: Fri Apr 15, 2011 3:18 pm
by TheGuy
Nice one machf! Reminds me a lot of some early YouTube videos I made using the same technique :lol: only, mine were a bit rubbish because I didn't really understand much about video back then (boy, that's changed :D ).


Though I did manage to use a crude method to add it to video where the camera is moving about. :)

http://www.youtube.com/watch?v=EkTI7ul8SIQ
http://www.youtube.com/watch?v=CaaQ7nJhVVU
http://www.youtube.com/watch?v=5E0GYEB-SOg
http://www.youtube.com/watch?v=xJAjFMfEsW8

Re: Virtual Movie Set for bluescreening

Posted: Fri Apr 15, 2011 3:45 pm
by machf
Thanks, I wanted to film some video to combine it with other in-game footage last week and went to a park, but that part of the city was filled with fog and then followed by drizzle... I have to either return there another day or find another location with a similar layout and where there is no fog...

Re: Virtual Movie Set for bluescreening

Posted: Wed May 18, 2011 12:05 am
by machf
Just another day at the park (10.5MB):

http://www.trescom.org/files/Stegosaur2_1_Xvid.avi

Enjoy!

Re: Virtual Movie Set for bluescreening

Posted: Wed May 18, 2011 1:35 am
by Nick3069
Nice vids, Machf! I like how they actually go behind the trees.

Re: Virtual Movie Set for bluescreening

Posted: Thu May 19, 2011 3:57 am
by machf

Re: Virtual Movie Set for bluescreening

Posted: Thu May 19, 2011 2:03 pm
by makairu
Microceratops wrote:That was awesome! Congrats, man! Makariu helped me recently to do a short one, and it looks sweeeeet :D
You should at least post that on here, at least jsut to get it out there since there are a lot of examples on here.