Lost Objects
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Lost Objects
If you put the lost objects in the game, where would you notice them?
Re: Lost Objects
The Objects from The Lost Room? Or what?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Lost Objects
Last edited by Mickey on Sun Aug 22, 2010 8:18 pm, edited 1 time in total.
Reason: used the [rimg]resizes images[/rimg] :)
Reason: used the [rimg]resizes images[/rimg] :)
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
Re: Lost Objects
Oh, the structures from Lost?
Thought maybe you meant these:
http://en.wikipedia.org/wiki/The_Lost_Room
http://en.wikipedia.org/wiki/Objects_from_The_Lost_Room
Or the "lost models" from Trespasser...
Thought maybe you meant these:
http://en.wikipedia.org/wiki/The_Lost_Room
http://en.wikipedia.org/wiki/Objects_from_The_Lost_Room
Or the "lost models" from Trespasser...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Lost Objects
No...I am talking about the objects that were given to TresCom from Dreamworks and we can download them. I didnt klnow where you could first notice them...
Re: Lost Objects
What do you mean by "notice them"? Notice is usually synonymous with detecting and/or discovering. You have already discovered them on the site.
Are you asking how to import them to a level?
Are you asking how to import them to a level?
Re: Lost Objects
Hmmm... I think he's asking where are they going to appear after importing them.
Just check the coordinates in the TPM file (it's just a text file) or search for them in TresEd by name...
Just check the coordinates in the TPM file (it's just a text file) or search for them in TresEd by name...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- makairu
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Re: Lost Objects
This is redundant. What you need to be doing is asking yourself: What would John Locke do?
Anyways, I think he is asking where to put the files and where would he see them in game, or are they ready to be imported in to tresed/would they be useable/how do I do that.
They are not a modification of the game, rather a resource that modders of trespasser can use.
viewtopic.php?f=31&t=8046
viewtopic.php?f=31&t=7283
Those might help if you want to import them into a level.
Anyways, I think he is asking where to put the files and where would he see them in game, or are they ready to be imported in to tresed/would they be useable/how do I do that.
They are not a modification of the game, rather a resource that modders of trespasser can use.
viewtopic.php?f=31&t=8046
viewtopic.php?f=31&t=7283
Those might help if you want to import them into a level.
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Re: Lost Objects
That was a good miniseries. Filmed practically in my backyard, too.machf wrote:Thought maybe you meant these:
http://en.wikipedia.org/wiki/The_Lost_Room
http://en.wikipedia.org/wiki/Objects_from_The_Lost_Room
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
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Re: Lost Objects
Try check the 0,0,0 position
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."