Trespasser Remake
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- DeadEye
- Triceratops
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Trespasser Remake
This idea first came to mind when I saw the Pre-Release screenshots on TresCom, like Raptor VS. Chair and the Raptor and the Stego. These screenshots could have been 3DSMax renders, but were probably an early beta/in-game. If we were to get our hands (Or claws, in the instance of some of you more prehistoric TresCom-ers ) we might be able to import these dinosaurs into Trespasser itself, work out any bugs, and then have a remade Trespasser. This is only an idea, however, but I'd like to know your thoughts.
- Attachments
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- Raptor VS. Stego. Notice how the raptors were moving, and look at the raptors in the final Trespasser.
- RaptorStego.jpg (68.92 KiB) Viewed 13362 times
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- Raptor VS. Chair. Notice the bloody hand billboard, something that was implemented into the final Trespasser.
- raptorvschair.jpg (16.03 KiB) Viewed 13362 times
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Re: Trespasser Remake
That's in PV96, and I believe hppav was "fixing" it to be more accurate relative to the screenshots...
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Re: Trespasser Remake
Those two screenshots are definitely renders, not in-game. Notice how in the second image, the one you call "Raptor VS. Chair", the pose of the raptor is identical to the the pose the raptors in these screenshots:
http://trescom.org/index.php?page=image&id=236
http://trescom.org/index.php?page=image&id=255
http://trescom.org/index.php?page=image&id=209
http://trescom.org/index.php?page=image&id=211
http://trescom.org/index.php?page=image&id=298
http://trescom.org/index.php?page=image&id=266
If it were in-game they wouldn't all have the same pose. It's a static model.
Same thing with the other image, the Stego has the same pose as this one:
http://trescom.org/index.php?page=image&id=265
http://trescom.org/index.php?page=image&id=236
http://trescom.org/index.php?page=image&id=255
http://trescom.org/index.php?page=image&id=209
http://trescom.org/index.php?page=image&id=211
http://trescom.org/index.php?page=image&id=298
http://trescom.org/index.php?page=image&id=266
If it were in-game they wouldn't all have the same pose. It's a static model.
Same thing with the other image, the Stego has the same pose as this one:
http://trescom.org/index.php?page=image&id=265
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Re: Trespasser Remake
The same T-Rex?
http://trescom.org/index.php?page=image&id=336
http://trescom.org/index.php?page=image&id=266
http://trescom.org/index.php?page=image&id=315
http://trescom.org/index.php?page=image&id=308
http://trescom.org/index.php?page=image&id=236
http://trescom.org/index.php?page=image&id=336
http://trescom.org/index.php?page=image&id=266
http://trescom.org/index.php?page=image&id=315
http://trescom.org/index.php?page=image&id=308
http://trescom.org/index.php?page=image&id=236
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Re: Trespasser Remake
Old news lol, but yes. There are actually confirmable ingame images that use static models, though. The AI wasn't working until very late.
http://trescom.org/index.php?page=image&id=73
http://trescom.org/index.php?page=image&id=320
http://trescom.org/index.php?page=image&id=73
http://trescom.org/index.php?page=image&id=320
Re: Trespasser Remake
Nothing was working until very late...
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- DeadEye
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Re: Trespasser Remake
Well, the models themselves look considerably better. If we could take the models and mix those with the AI of the actual Trespasser dinosaurs, we'd have considerably better-looking dinosaurs.Draconisaurus wrote:Old news lol, but yes. There are actually confirmable ingame images that use static models, though. The AI wasn't working until very late.
http://trescom.org/index.php?page=image&id=73
http://trescom.org/index.php?page=image&id=320
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"It does not take the world's most powerful nations to spark the next global conflict. Just the will, of one man."
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"It does not take the world's most powerful nations to spark the next global conflict. Just the will, of one man."
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- Albertosaurus
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Re: Trespasser Remake
There are actually considerably better models...such as the TC Isle raptor. However, due to their higher quality, they have a bigger hit to frame rates then the regular trespasser dinosaurs
Re: Trespasser Remake
To make anything decent you need a high poly count. As ahead of its time as Tres was, it was still limited to '96-'98 hardware. High poly = bad. Low poly = looks rubbishy, but it actually works.
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Re: Trespasser Remake
Aww but they did implement normal mapping to 'fix' the low-poly problem *laughs himself stupid*LtSten wrote:To make anything decent you need a high poly count. As ahead of its time as Tres was, it was still limited to '96-'98 hardware. High poly = bad. Low poly = looks rubbishy, but it actually works.
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Re: Trespasser Remake
Yeah, Remdul's raptor from TC~Isle is higher poly even than that older Tres raptor you refer to. Also I hope you realize we don't have the old Tres raptor model lying around to rig It's only in images. But yes, higher poly dinos decrease framerates when encountered in numbers & in dense environments.. I'm hoping JPDS can still work with some of 'em, though, cause several are being employed. Most new dinos available are pretty high-poly, and SI did a gazillion great skins for the Isle raptor. The lower-poly dinos from Tres also have a ton of textures on them, making them more time-consuming to reskin (just the same, I've done a few for JPDS myself).
Point to take away from this - These aren't the raptors you're looking for. Go play TC~Isle, you won't regret it!
Point to take away from this - These aren't the raptors you're looking for. Go play TC~Isle, you won't regret it!
- DeadEye
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Re: Trespasser Remake
That made me fall out of my chair laughing!makairu wrote:Draconisaurus wrote:These aren't the raptors you're looking for.Ben Kenobi wrote:These aren't the droids you're looking for.
"It's not the pace of life I mind. It's the sudden stop at the end."
~Hobbes
"It does not take the world's most powerful nations to spark the next global conflict. Just the will, of one man."
~Vladimir Makarov
~Hobbes
"It does not take the world's most powerful nations to spark the next global conflict. Just the will, of one man."
~Vladimir Makarov