2D shooter *UPDATED 7/13

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Draconisaurus
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Re: 2D shooter *UPDATED 7/13

Post by Draconisaurus »

I agree, this particular demo is way too hard lol. But I do like the set-up. Once there are not enemies oozing out of the walls it may work better.

I hafta say. I enjoy the RE/Dino Crisis style controls. But it might work out well if the mouse always determined direction, and the controls move you backwards/forwards/sideways with respect to that direction (not world-up/down/etc.), just a slight mod to what you have now. I think it would improve navigation and aiming, so you can move around while shooting and not have to just stand there being eaten..
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Re: 2D shooter *UPDATED 7/13

Post by RexHunter99 »

Yeah, the lengthdir_*() functions will be of use for strafing and moving ;)

Btw, I already have my own top down shooter engine going in OpenGl C++ :P I'll be trying to put updates into your mouth when I can.
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Re: 2D shooter *UPDATED 7/13

Post by makairu »

http://www.box.net/shared/7gcz2ug4yj

There you guys go, a different movement engine for the game. Same controls. Let me know what you think.
*edit* I will be doing another movement engine as well, the one draco was talking about, and you guys can vote if you want
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Re: 2D shooter *UPDATED 7/13

Post by Draconisaurus »

Well, I suppose this *could* work. It suddenly reminds me more of JP SNES now lol, but I do like the idea I had. Hmm and I realize I worded it a bit wrong - the mouse already controls character direction, lol, the point in my version is that you don't have to hold Ctrl/stand in one spot in order to shoot. I agree some matter of reducing accuracy while in motion would be realistic, as long as it agrees with the rest of the game mechanics.
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Re: 2D shooter *UPDATED 7/13

Post by makairu »

I like your idea best, but it will take a bit to do. I think it will work out better.
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Re: 2D shooter *UPDATED 7/13

Post by makairu »

Here is a new quick demo, I was just testing a few things.
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Re: 2D shooter *UPDATED 7/13

Post by makairu »

And finally here is the last movement engine.
This sounded like a good idea but isn't that great when used. I like the first one the best, but let me know what you guys think.
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Re: 2D shooter *UPDATED 7/13

Post by Draconisaurus »

Bring this up with me in messenger and I'll try it out then...
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Re: 2D shooter *UPDATED 7/13

Post by enigma »

I sort of prefer the first one, but also partly the second.
What might be good, if you always pointed in the direction of the cursor rather than using the keys so you only really need to press W to keep moving. But keep A & D for sidestepping and S for backpeddling. Played some top down shooters, and I remember that some being quite a regular way of control. :)
Additionally with it, no need to hold ctrl to shoot, just seems a little fiddly at first.

But after getting used to the controls its easy enough to play with, and I think I do prefer the first controls. :)
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Re: 2D shooter *UPDATED 7/13

Post by makairu »

The third one I posted is what you are talking about actually, enigma ;)
Also, by working on things, I meant I wanted to see what it was like if there was partial transparency when you walk "under" an object like trees, or into buildings.
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