Things to put in TresEd :)
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- Rebel
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Take it out of compatibility mode and simply right click on tresed's
executable and choose 'run as administrator'.
For the Record, I tested it on Vista's Home Premium 32 Edition,
using the above settings. I'm not using OpenGL. Mick's problem
may be display driver related if it crashes upon rendering. That's
another problem altogether and one that needs to be sorted out
separately.
executable and choose 'run as administrator'.
For the Record, I tested it on Vista's Home Premium 32 Edition,
using the above settings. I'm not using OpenGL. Mick's problem
may be display driver related if it crashes upon rendering. That's
another problem altogether and one that needs to be sorted out
separately.
My Tests so far:
Windows Vista Ultimate
1Gb of Ram
Intel Celeron M
Graphic card
On-board Mobile Intel(R) 945 Express Chipset Family
Specs:Compatibility mode Windows 95 and running as admin, Trespasser Editor doesn’t even let me clicking on the Load level… option On the menu it just crashes with no Error message what so ever.
Compatibility mode Windows 98/ Windows Me and running as admin, Trespasser Editor doesn’t even let me clicking on the Load level… option On the menu it just crashes with no Error message what so ever.
Compatibility mod Windows NT 4.0 (Service Pack 5) and running as admin, Trespasser Editor doesn’t even let me clicking on the Load level… option On the menu it just crashes with no Error message what so ever.
Compatibility mod Windows 2000 and running as admin, Trespasser Editor doesn’t even let me clicking on the Load level… option On the menu it just crashes with no Error message what so ever.
Compatibility Mode Windows Xp (Service Pack 2) and running as admin, it let me click on the option to Load Level and select the level but when loading after its finished it just crashes without an Error once again
Windows Vista Ultimate
1Gb of Ram
Intel Celeron M
Graphic card
On-board Mobile Intel(R) 945 Express Chipset Family
Thank for the reply Rebel, I try that one as well and still didn't work.Rebel wrote:Take it out of compatibility mode and simply right click on tresed's
executable and choose 'run as administrator'.
For the Record, I tested it on Vista's Home Premium 32 Edition,
using the above settings. I'm not using OpenGL. Mick's problem
may be display driver related if it crashes upon rendering. That's
another problem altogether and one that needs to be sorted out
separately.
Well I had Vista Basic before and it did the same thing Must have something to do with my drivers maybe who knows lol and its 32 BitRebel wrote:Well, I'm out of ideas for you, Mick. I just ran across the street to
my niece's house and tried TresEd out on her computer (she has
Vista Basic) and it worked just fine there too (running as AdMin,
no compatibility).
Maybe it just don't like Ultimate? 64bit architecture?
Never mind thanks for the help anyway
- T-REXHarley
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Re: Things to put in TresEd :)
wait wait wait! im confused. we got a patch that makes it run on vista? who made it? was it the origional creator of tresed? i hope so, that guys my hero also, id like to see sopport for normalmapping brought back so pml can look all nice with cool raptor shading.
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- Shadow Wolf
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Re: Things to put in TresEd :)
no patch, just set the compatability to "run as administrator", I'm afraid as far as I know Andres is still busy working for a game company or something...T-REXHarley wrote:wait wait wait! im confused. we got a patch that makes it run on vista? who made it? was it the origional creator of tresed? i hope so, that guys my hero also, id like to see sopport for normalmapping brought back so pml can look all nice with cool raptor shading.
post something intelligent before I go insane from a combination of exhaustion and boredom
Re: Things to put in TresEd :)
I Actually have a thing i want in tresed, if someone can get the source from him, maybe we can get it. I would like to have an instant ingame feature, kinda like Crysis sandbox 2, you can just press ctrl+g and your ingame, in the editor. It wouldnt be that hard to make a sim of it, not the actual game. That would be really Awsome and helpful. Thx.
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- Parasaurus
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Re: Things to put in TresEd :)
ehh.. Sory but i like trespasser like it is, It's easy, save the map and open trespasser click "ctrl+shift+q+w" and choose map.. Well, and It wont be trespasser, it's Farcrys sandbox, but i like your ideas ...
Re: Things to put in TresEd :)
What you just described is the old GUIapp (or GUInterface, the name varies depending on the source) the original developers used back then when working on Trespasser...
I believe there are quite a few screenshots of it in the "COncept Art"section of the site:
http://trescom.3dactionplanet.gamespy.c ... eptart.htm
http://trescom.3dactionplanet.gamespy.c ... ed/454.jpg
http://trescom.3dactionplanet.gamespy.c ... ed/453.jpg
http://trescom.3dactionplanet.gamespy.c ... /tp010.jpg
http://trescom.3dactionplanet.gamespy.c ... rex-ed.jpg
http://trescom.3dactionplanet.gamespy.c ... ex-ed2.jpg
There are a few more, I think...
I believe there are quite a few screenshots of it in the "COncept Art"section of the site:
http://trescom.3dactionplanet.gamespy.c ... eptart.htm
http://trescom.3dactionplanet.gamespy.c ... ed/454.jpg
http://trescom.3dactionplanet.gamespy.c ... ed/453.jpg
http://trescom.3dactionplanet.gamespy.c ... /tp010.jpg
http://trescom.3dactionplanet.gamespy.c ... rex-ed.jpg
http://trescom.3dactionplanet.gamespy.c ... ex-ed2.jpg
There are a few more, I think...
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Re: Things to put in TresEd :)
would there be anyway to get that? if so, i could rock its world.
- Draconisaurus
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Re: Things to put in TresEd :)
Not likely but who knows, anything's possible.lklk40 wrote:would there be anyway to get that? if so, i could rock its world.
! It's even got that bloody paper airplane.. seems like they're using it a bit like we use TPDC. I wonder if they could really use GUIApp like that.. would be cool to find out..
(Btw, if you use the level-load actiontype in a level and specify a non-existant scene file, you get a display just like that (without the rex or pivot + signs; basically you're at 0,0,0 facing 0,0,0 with no functional interaction)
Re: Things to put in TresEd :)
The point is, the Trespasser Team made a tool with the same functionality as those sandbox editors all those years ago... too bad they didn't release it together with the game, imagine how much that would have added to its replay value at the time.Draconisaurus wrote:Not likely but who knows, anything's possible.lklk40 wrote:would there be anyway to get that? if so, i could rock its world.
Which means that thing is some default element that wasn't removed from the TestScene...! It's even got that bloody paper airplane.. seems like they're using it a bit like we use TPDC. I wonder if they could really use GUIApp like that.. would be cool to find out..
(Btw, if you use the level-load actiontype in a level and specify a non-existant scene file, you get a display just like that (without the rex or pivot + signs; basically you're at 0,0,0 facing 0,0,0 with no functional interaction)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Things to put in TresEd :)
Pretty much. What's fascinating to me is that it has a green + sign, meaning it's an invisible object that could be moved (in that image). Would be cool to look into..machf wrote:Which means that thing is some default element that wasn't removed from the TestScene...