tatu~street
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- tatu
- -=TresCom Website Manager=-
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tatu~street
A small level I'm working on. Won't be so big, just a small street with a few house, and a few puzzles.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: tatu~street
Interesting. Based on IT, I see. I though this might be a replacement for the TresCom Town... "TresCom Street".
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: tatu~street
Heheh, pretty sure tatu wants to keep this as his baby. But a street for TC, instead of a whole town, might not be a bad idea.. Might even be fun to make it set on a tiny island, since realism wouldn't really be a goal.
And tatu, you know my thoughts from Tresgame
And tatu, you know my thoughts from Tresgame
- tatu
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Re: tatu~street
Hehe
Yeah draco thx
Yeah draco thx
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: tatu~street
Like I said over at TresGame, this looks awesome.
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
- tatu
- -=TresCom Website Manager=-
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Re: tatu~street
Just a quick update on this:
After I importet some object the level crashed, so I haven't done anything with it for a time. And now whatever I any object the level crash. I dunno how it will look into the future with it. Right now I put my focus at TresCom Town and JPDS.
After I importet some object the level crashed, so I haven't done anything with it for a time. And now whatever I any object the level crash. I dunno how it will look into the future with it. Right now I put my focus at TresCom Town and JPDS.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Rebel
- -=TresCom Developer=-
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Re: tatu~street
Very seldom does a level get corrupted, tatu. It''s probably something scripting related, missing texture or something along those lines. GeomAdd doesn't spit out any errors or warnings? (sounds like a pretty cool idea anyways)
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- tatu
- -=TresCom Website Manager=-
- Posts: 5103
- Joined: Fri Jun 24, 2005 9:40 pm
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Re: tatu~street
No, GeomAdd dosen't give any errors. Well, I will try to fix it later tho.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 14089
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Re: tatu~street
Hmmmmm. Levels which have been extensively tampered with can get some freaky errors. I've had random instances of value tables being unable to update even though everything was fine, and uh, other random crap. There is a certain procedure I've developed for "rescuing" any broken level that TresEd can open, but you need to really want it Anyway I would suggest focusing on the TC Town, and JPDS of course