tatu~street

Creating new content for Trespasser!

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tatu
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tatu~street

Post by tatu »

A small level I'm working on. Won't be so big, just a small street with a few house, and a few puzzles.

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Active project: Trespasser: Isla Sorna
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BE-PH1: Released
PH2-IT: Pre-released
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: tatu~street

Post by machf »

Interesting. Based on IT, I see. I though this might be a replacement for the TresCom Town... "TresCom Street".
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Re: tatu~street

Post by Draconisaurus »

Heheh, pretty sure tatu wants to keep this as his baby. But a street for TC, instead of a whole town, might not be a bad idea.. Might even be fun to make it set on a tiny island, since realism wouldn't really be a goal.

And tatu, you know my thoughts from Tresgame ;)
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Re: tatu~street

Post by tatu »

Hehe :)

Yeah draco ;) thx
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: tatu~street

Post by LtSten »

Like I said over at TresGame, this looks awesome. :D
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Re: tatu~street

Post by tatu »

Just a quick update on this:
After I importet some object the level crashed, so I haven't done anything with it for a time. And now whatever I any object the level crash. I dunno how it will look into the future with it. Right now I put my focus at TresCom Town and JPDS.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: tatu~street

Post by Rebel »

Very seldom does a level get corrupted, tatu. It''s probably something scripting related, missing texture or something along those lines. GeomAdd doesn't spit out any errors or warnings? (sounds like a pretty cool idea anyways)
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Re: tatu~street

Post by tatu »

No, GeomAdd dosen't give any errors. Well, I will try to fix it later tho.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: tatu~street

Post by Draconisaurus »

Hmmmmm. Levels which have been extensively tampered with can get some freaky errors. I've had random instances of value tables being unable to update even though everything was fine, and uh, other random crap. There is a certain procedure I've developed for "rescuing" any broken level that TresEd can open, but you need to really want it :yum: Anyway I would suggest focusing on the TC Town, and JPDS of course ;)
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