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PostPosted: Thu May 31, 2018 2:08 pm 
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Albertosaurus
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This is basically my first real foray into digital art, turned out much better than I anticipated. T.I. perhaps we could collaborate on some original hi-res dino skins.

Not sure how it would translate to how I was doing skins before. My old way of doing was basically just chopping up photos and aligning the parts to create the skin. I guess maybe I could still do that, just chopping up my own drawings.


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PostPosted: Thu May 31, 2018 4:01 pm 
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T-Rex Killer
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I'd suggest using layers, painting on top of the original skin...

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PostPosted: Thu May 31, 2018 4:19 pm 
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Albertosaurus
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machf wrote:
I'd suggest using layers, painting on top of the original skin...


The one issue with that is where the skin splits...getting that matching up might be quite time consuming


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PostPosted: Thu May 31, 2018 7:10 pm 
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T-Rex
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Location: Canada, eh?
Quote:
This is basically my first real foray into digital art, turned out much better than I anticipated. T.I. perhaps we could collaborate on some original hi-res dino skins.

I might be up for that, what do you have in mind? :) However, my one concern is that the quality might not match-up if you're drawing them by hand and I'm still stitching them together from images, which is what I've been doing for the longest time. I'm no good at drawing on a computer - my only skill on that front is on paper. :?

Quote:
The one issue with that is where the skin splits...getting that matching up might be quite time consuming

It's actually not that hard to patch up the seams. What I usually do is open the model in Max and mess around with the seams until they look good, since you can see your edits in real-time in Max. Though I can see how it would become difficult if you were drawing from scratch...

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PostPosted: Thu May 31, 2018 10:15 pm 
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T-Rex Killer
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SI, to clarify, when you save a BMP or w/e in Photoshop which is used by-name in a Max scene on a model, you can minimize and then maximize a given perspective window in Max and it will then show the updated version of the texture.

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PostPosted: Fri Jun 01, 2018 3:30 pm 
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Albertosaurus
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Well I always just used TPDC, I don't have Max. TI, I guess I was just thinking I would draw something up, and pass it along to you to create an HD skin version of it. I'm not really familiar with what is required to make a HD texture. Most likely what I'll probably do is just start posting up the art, and if someone wants to transfer it to textures for Tres, that would be cool


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PostPosted: Fri Jun 01, 2018 3:42 pm 
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T-Rex Killer
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Second Illiteration wrote:
I'm not really familiar with what is required to make a HD texture.

Basically, enlarging the image from the original 256*256 pixels to something like 1024*1024 or higher, and then adding more detail to it...
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Most likely what I'll probably do is just start posting up the art, and if someone wants to transfer it to textures for Tres, that would be cool

Great.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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