I need some values

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The Rescue Team
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I need some values

Post by The Rescue Team »

Hey everybody i recently downloaded the JP3 skin pack and they look great but i need some values for them.
1. The Spino has no values at all.

2. The Trex seems to be working but its transparent and would like some advice

3.the raptors work fine but make basketball noises for some reason.

help would be appreciated!!!
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Nick3069
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Re: I need some values

Post by Nick3069 »

The Rescue Team wrote:1. The Spino has no values at all.
Yeah, SI forgot the values in his pack, you could copy the one from another dino.
The Rescue Team wrote:2. The Trex seems to be working but its transparent and would like some advice
Is it completely transparent or semi-transparent? If it's the second one, that's probably because the bitmap texture is in 24-bit format. If you want to fix it you need to convert it into 8-bit format.
The Rescue Team wrote:3.the raptors work fine but make basketball noises for some reason.
That's because you didn't import the sound box objects in your level.
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Re: I need some values

Post by Draconisaurus »

We should set up a tutorial for that.. Not only will 24-bit maps be semi-transparent in software mode, but they are imported at a shift of (4?) pixels, so it's not a good idea to do that. You need to create an 8-bit palette which can support those textures. Search the forums for discussion on paletting.. There might be something in Tutorials.

And yes, copying values from other dinos is the way to go. Export something like a rex, the use the new model instead, and object names in the script, etc..
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Re: I need some values

Post by The Rescue Team »

Nick3069 wrote:
The Rescue Team wrote:1. The Spino has no values at all.
Yeah, SI forgot the values in his pack, you could copy the one from another dino.

Yeah I tried that but the level crashed when i tried to load, maybe ill try a diffrent dino.
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Re: I need some values

Post by Draconisaurus »

You probably didn't change enough values. Here's a blank dino script template I made once, you could try manually applying all the values instead of copy/paste from another dino:

Code: Select all

group [Name] = {
    string Class = "CAnimal"
    string Type = "Raptor" / "Trike"
    int Archetype = [-1=non human carni/0=carni/1=herbi]
    int Dinosaur = #
    int Team = #
    float HitPoints = #.#
    float ReallyDie = #.# [100.0 etc.]
    float Regeneration = [1.0-3.0?]
    float DieRate = [1.0-2.0?]
    float CriticalHit = #.# [500.0 etc.]
    float WakeUp = #.#
    float Sleep = [#.# > WakeUp]
    float Bravery = [0.0 - 1.0?]
    float Width = #.#
    float HeadReach = #.#
    float TailReach = #.#
    float WalkUnder = #.#
    float WalkOver = #.#
    float JumpOver = #.#
    float CrouchUnder = #.#
    float MoveableMass = #.#
    float BiteTargetDistance = #.#
    int PVA = -2
    int NumJoints = #
    int NumDoubleJoints = #
    string Head = "[Model]"
    string Body = "[Model]"
    string Tail = "[Model]"
    string DetailShadow = "[Model]"
    bool Curved = true
    float Diffuse = #.#
    float Specular = #.#
    float SpecularAngle = #.#
    string SoundMaterial = "[Material for foot sound]"
    bool Act[Action] = true
    ---actions go here---
    float [Emotion] = [0.0-1.0]
    ---base emotions go here---
    float Damage[Emotion] = [0.0-1.0]
    ---damage emotion modifiers go here---
    float Human[Emotion] = [0.0-1.0]
    ---human-directed emotion modifiers go here---
}
Also see the T-Script Reference in my sig for more info. These are not all the possible values but the rest are mostly just specific things or unnecessary. Wouldn't hurt to be familiar with them, though. It's also important to know which kind of dino the rigged creature was based on for things like joints etc. - I'm going to bet the spino was based on the alpha rex.
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