Trestanic

Creating new content for Trespasser!

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hppav
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Trestanic

Post by hppav »

My secret project being made parallel to Pine Valley :D It's an attempt at making as much of the Titanic as possible in the Trespasser Engine. Kind of an experiment. There's a lot more work to do but after working on it for a while I believe it's up to a level where I can let you guys see it!

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It uses some preexisting TresTextures as temp textures, ones which I will overwrite when I change the texture and import something with the new texture on it. The first one to go will be that ugly orange texture on the funnels :sick: The bridge shot shows the older temporary texture for the white areas. I'm uploading a video to YouTube now, sort of a sail by (even though the ship is stationary, the movement of the ocean makes it seem like it's moving. Now if only I could get the propellers to rotate continuously rather than one time...).

EDIT: Video is now up!
http://www.youtube.com/watch?v=LcFOad7wnWI
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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Re: Trestanic

Post by Shadow Wolf »

Beautiful *passes out* I'm amazed
post something intelligent before I go insane from a combination of exhaustion and boredom
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Re: Trestanic

Post by RickRex »

So, the Titanic didn't sink after all. It just crashed on an abandoned island of Costa Rica; one that, eighty year in the future would feature dinosaurs onec again, very much alive!!! (Mystery music) Tun tun tun!!!!!!! (Mystery music). :P


Very nice model!
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Re: Trestanic

Post by Nick3069 »

Interesting! :yes:
That's why you mentioned the 100 anniversary of the Titanic in that other topic.
What would be the objective on the boat? Fight raptors on the Titanic or would it only be an eye candy level?
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Re: Trestanic

Post by machf »

Nice, makes me want to revive my idea for that other series of levels again...
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Re: Trestanic

Post by JPFan95 »

*off-key*Aaaanddd Ieeee wiiilll alwaaaays looovee you!
XD, no I am just kidding. I'm king of the woy-ild!
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Re: Trestanic

Post by Dragonlord »

That's what I call a total conversion :D . Nice job on this one.
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Re: Trestanic

Post by hppav »

"I can see the Statue of Liberty already! Very small of course." :P Thanks for the positive comments :D

I did some more work on the forward deck house today.

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Overview of the forward deck house looking aft.

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Overview of the forward deck house looking forward.

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The forward deck house from Anne's perspective.

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The area that will contain the Grand Staircase complete with a temp-textured dome and the hole in the deck for the staircase to go down into. The floor around this area will be given a different texture later (the floor around the Grand Staircase isn't a wooden deck ya know :P).

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Boat deck level looking through the windows into the First Class Entrance and at the Number 2 Funnel.

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The unfinished interior of the Gymnasium.

I don't know if you can tell but I upped the scale of the ship slightly because I got a proper reference for how big the ship is compared to the people on board. I still can't tell how the Captain in the movie can have the forward railing of the bridge come up only to his stomach when it comes up to eye level. I'll have to look for references of the other side of it, possibly there's a platform just behind it that I can't see in my current batch of references.

On another note is seems that machf has another mystery project up his sleeve :P Did we ever doubt?
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Re: Trestanic

Post by JPFan95 »

Holy SHMOKES! What a great way to shake off that damn PV Curse! I am definetly downloading this. Can I make two simple requests? 1: A lone raptor in the cargo hold. 2: an iceberg. ;-D
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Re: Trestanic

Post by Tresfan »

How about searching for the hope diamond as the level objective? :D
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Re: Trestanic

Post by RexHunter99 »

Oh Sam that looks like some fine modeling there, quite detailed too. I do hope you're using plenty of occlusions because that looks like a hefty weight for Trespasser to handle...
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Re: Trestanic

Post by hppav »

I'm not using any at the moment and report no slowdowns (except upon initial loading of the level but that's only when I have either TresEd and GMax running at the same time so it's likely DirectX being overtaxed). I do plan on using occlusion objects at some point in the development (likely when the interior is being worked on in a greater extent than merely having the walls up for the forward grand staircase and gym). My main focus right now is the exterior with a secondary focus of the most recognizable locations in the ship. Anything beyond that is in the realm of "if the engine can handle it and if I don't fill up the swp and pid files".
Album 1 http://m.imgur.com/a/cRA26
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Re: Trestanic

Post by machf »

hppav wrote:I'm not using any at the moment and report no slowdowns (except upon initial loading of the level but that's only when I have either TresEd and GMax running at the same time so it's likely DirectX being overtaxed). I do plan on using occlusion objects at some point in the development (likely when the interior is being worked on in a greater extent than merely having the walls up for the forward grand staircase and gym). My main focus right now is the exterior with a secondary focus of the most recognizable locations in the ship. Anything beyond that is in the realm of "if the engine can handle it and if I don't fill up the swp and pid files".
Well, being in the middle of the sea instead of amidst a jungle full of trees and other stuff surely helps with the framerate a lot...
hppav wrote: On another note is seems that machf has another mystery project up his sleeve :P Did we ever doubt?
I have already described my planned series of levels before, it started on an offshore oil platform and one stage involved reaching a "ghost ship", remember?
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Trestanic

Post by enigma »

It looks very nice, and big. Reminds me of the titanic for operation flashpoint, only with that if you sprint, you would go through walls and fall into the ocean.

Also machf mentioning his level, and the whole sea idea reminded me of sluggers level, http://trescom.3dactionplanet.gamespy.c ... ilit=ghost
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Re: Trestanic

Post by hppav »

Unfortunately machf, I don't think I read that post. Though you do mention it in the thread that enigma just linked. It sounds pretty interesting.

Edit: As much as I hate using secondary sources, this is the only viable image I found. A screen shot from a Crysis Titanic Mod WIP.

http://www.crymod.com/uploads/mediapool ... anic_4.jpg

It has a platform where I suspected there might be one.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
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