Industrial Forest 3 - Winter 2017 Level
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- Draconisaurus
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Industrial Forest 3 - Winter 2017 Level
You guys thought I was done doing actual game mods? HAH! In my spare time (and because I'm sick) I put together this xmas-present-you-forgot-to-open as my little gift to TresCom for the season. Hopefully provides some fun. The foliage density was too great for the ATX2 engine of the Winter Contest 2011 package (the originally intended release platform), so when CE (which has no particle snow) became necessary... Tatu was like, "make some snow models", so I did. Have fun.
https://app.box.com/s/2sk7zdhagtb1dcpzh5fmzkdv34h2dp43
https://app.box.com/s/2sk7zdhagtb1dcpzh5fmzkdv34h2dp43
Re: Industrial Forest 3 - Winter 2017 Level
Hey, this looks pretty cool! Will let you know what I thought as soon as it gets played.
Re: Industrial Forest 3 - Winter 2017 Level
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Industrial Forest 3 - Winter 2017 Level
Sucks Maybe try adjusting some settings. The snow works.
Re: Industrial Forest 3 - Winter 2017 Level
Aside from that inconvenient, the level is pretty good. Although
- Spoiler: show
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Industrial Forest 3 - Winter 2017 Level
Puzzle is puzzle, glad you liked it.
Re: Industrial Forest 3 - Winter 2017 Level
I like it better when there's more than one possible solution...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Industrial Forest 3 - Winter 2017 Level
Alright, gave this a go...
Industrial Forest 3
By Draconisaurus
Map Design: 6/10 - A straightforward but very pleasant-looking level. The forest was realistically dense, and the vegetation had a small amount of variety which felt largely fitting. Unfortunately, by the end the world was feeling a bit repetitive, but the outpost at the end was a welcome break. IJ3 looked unlike itself in this level, which is an accomplishment in my book.
Gameplay: 2.5/10 - Pretty linear and overall really quite standard Trespasser dino-busting. The boss fight at the end was a good idea, but was held a bit too on-rails for my liking. Perhaps some more places to explore or some puzzles would have made this level a bit more exciting gameplay-wise
Story: N/A - It seems you elected to go without story elements for this level, which is fine by me. A level with very few story elements can be worse in this department than one with none at all, so I decided to give this an N/A.
Creativity: 7/10 - This is where this level shines. Redressing IJ3 into a winter valley was executed very well, and the snowy textures all looked good. Old assets were used effectively to create the level's setting, and exploring a winterized IJ3 was a novel, if not entirely new, concept. Some more in terms of interesting puzzles and locations could have brought this up a few points. The working gravel hill crane (which I discovered just now in TresEd) is great to see as well!
OVERALL: 5/10
"WHAT KILLED THE DINOSAURS? THE ICE AGE!!!"
Industrial Forest 3
By Draconisaurus
- Spoiler: show
Map Design: 6/10 - A straightforward but very pleasant-looking level. The forest was realistically dense, and the vegetation had a small amount of variety which felt largely fitting. Unfortunately, by the end the world was feeling a bit repetitive, but the outpost at the end was a welcome break. IJ3 looked unlike itself in this level, which is an accomplishment in my book.
Gameplay: 2.5/10 - Pretty linear and overall really quite standard Trespasser dino-busting. The boss fight at the end was a good idea, but was held a bit too on-rails for my liking. Perhaps some more places to explore or some puzzles would have made this level a bit more exciting gameplay-wise
Story: N/A - It seems you elected to go without story elements for this level, which is fine by me. A level with very few story elements can be worse in this department than one with none at all, so I decided to give this an N/A.
Creativity: 7/10 - This is where this level shines. Redressing IJ3 into a winter valley was executed very well, and the snowy textures all looked good. Old assets were used effectively to create the level's setting, and exploring a winterized IJ3 was a novel, if not entirely new, concept. Some more in terms of interesting puzzles and locations could have brought this up a few points. The working gravel hill crane (which I discovered just now in TresEd) is great to see as well!
OVERALL: 5/10
"WHAT KILLED THE DINOSAURS? THE ICE AGE!!!"
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Re: Industrial Forest 3 - Winter 2017 Level
Half-good level, that works. Theeee super-pumped Carno HP was meant to keep the level from taking less than 5 minutes to play. I suspect more intricate puzzles might have solved that; alas the development time determined what was included.
As a note, the included TPAs are the same as the Winter Contest 2011 and thus the mod can be used to play the various entries to that contest.
As a note, the included TPAs are the same as the Winter Contest 2011 and thus the mod can be used to play the various entries to that contest.
Re: Industrial Forest 3 - Winter 2017 Level
I see. The main issue with the carnotaurus' health was just that there wasn't anything to kill it with nearby, and you can't slap large carnivores to death with melee weapons without interpolation. Yeah, I know I'm always harping on levels for lacking puzzles, but I really do feel that they flesh out gameplay a lot more than just random constant dinosaur shooting. It's one of the reasons I like JPDS and the TC levels so much, because the dinosaurs and puzzles are almost perfectly spaced out. Even a simple level like this would have benefitted from perhaps a single main objective puzzle to provide a bit of motivation while exploring: maybe there could have been a passcode hidden somewhere to open that final gate, and at the start of the level the player says "I have to find a password to the outpost at the end of this valley" or something like that to give the player an objective to work towards as they make their way through the level.Theeee super-pumped Carno HP was meant to keep the level from taking less than 5 minutes to play. I suspect more intricate puzzles might have solved that; alas the development time determined what was included.
I though that was the case! Excellent use of previously made assets.As a note, the included TPAs are the same as the Winter Contest 2011 and thus the mod can be used to play the various entries to that contest.
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Re: Industrial Forest 3 - Winter 2017 Level
An FYI, that carnotaurus "issue" was intentional - machf discover the intended solution. The idea being to have more of the level than the road that goes straight to the end being seen in order to finish it. The location was a classic easter egg spot, figured people would inevitably check to see what was there.
Re: Industrial Forest 3 - Winter 2017 Level
Hmm, well my problem there was that it seemed a bit too forced to have to kill the carno, not so much that you had to look around to find a weapon. Like machf said, it's better to allow the player to come up with their own solution than force them to do one thing.Draconisaurus wrote:An FYI, that carnotaurus "issue" was intentional - machf discover the intended solution. The idea being to have more of the level than the road that goes straight to the end being seen in order to finish it. The location was a classic easter egg spot, figured people would inevitably check to see what was there.