Ingen Water treatment plant (beta testing-in progress)

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Re: Ingen Water treatment plant (need help)

Post by awesome24712 »

Some more nice screens. I can already imagine coming out of a cave and seeing the plant emerge from the dense fog. :wink:
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Re: Ingen Water treatment plant (need help)

Post by General Kenobi »

Just keeping everyone interested. New pic, I'm very close to finishing the level.

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Re: Ingen Water treatment plant (need help)

Post by General Kenobi »

sorry for the double post.
Just wanted to give another update.
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An idea I had seeing all the comics in the room in the JPDS level.
So my idea was to leave copies Future Tech magazine around the level, each with a cover story that gives you clues of the story of my level. and ideas that i'm following.
Try to find all the copies in the level. :mrgreen:
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Re: Ingen Water treatment plant (almost done!)

Post by awesome24712 »

Well, all the more reason for me to look forward to its release. :wink:
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Re: Ingen Water treatment plant (almost done!)

Post by Dream Eater »

Very good level :D
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Re: Ingen Water treatment plant (almost done!)

Post by General Kenobi »

a few more screens showing some new details I've added.

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interesing how much just a simple staircase addes to a level.
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Re: Ingen Water treatment plant (almost done!)

Post by machf »

That one with the stairs reminds me of this:

http://web.archive.org/web/199807030223 ... utside.gif
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Re: Ingen Water treatment plant (almost done!)

Post by General Kenobi »

ok I have a stupid qeastion, How do I import terrain textures into a level. I know Draco explained it a little to me for my last level, but it sounded complicated, so I skipped it, but Now I want to try it.
Can someone explain it?
It wont mess up the textures I already have in the level right?
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Re: Ingen Water treatment plant (almost done!)

Post by machf »

You import them the same as any other textures, you only have to be careful because all terrain textures use the same palette (the one form the very first terrain texture in the level), so if you import one with a different palette, the colors will be off.
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Re: Ingen Water treatment plant (almost done!)

Post by glitchhunter09 »

Using Wally to apply the pallete being used by the terrain is your best bet. Been a while since I messed with Wally but what you want to do is make the bottom terrain texture's pallete used by the terrain you need. Usually, it's possible to do this without much color loss. You have to be careful though because sometimes imported textures will have weird colored splotches from other parts of the pallete. Normally this isn't bad unless it's blood or something of that degree. (that's why the blood splotches in TC Isle and contestlev are orange piss colored instead of red....)
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Re: Ingen Water treatment plant (almost done!)

Post by awesome24712 »

"Get Wally. That program's meant for saving to the same pallete without altering colors."
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Re: Ingen Water treatment plant (almost done!)

Post by General Kenobi »

whats Wally? and how do I get it?
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Re: Ingen Water treatment plant (almost done!)

Post by hppav »

Wally is a texture editor that enables you to edit the palettes of textures. It's included in Trespasser Twilight but you can download it here: http://lamda-rising.de/pages/en/downloa ... hp?lang=EN
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Re: Ingen Water treatment plant (almost done!)

Post by General Kenobi »

ok I got it, now what do I do?
I want to take a parking lot texture from the town level, and import it to this level.
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Re: Ingen Water treatment plant (almost done!)

Post by hppav »

Here's a writeup machf did on how to use Wally:

viewtopic.php?p=52685#p52685

It's really rather simple. Though you may need to change the palettes for all the terrain textures in your level if you can't get the texture you want to import to look right with the same palette. That's a bit more complicated.
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