Trespasser in Widescreen and FOV fun
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- Velociraptor
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Trespasser in Widescreen and FOV fun
This is a thread about various techniques of running Trespasser in widescreen. (As requested by Draco)
4:3 letterbox
If you're using a none-widescreen monitor, this is the best option for you.
In ATX, set the FOV at a value between 100 and 120, and whilst you're playing hold down the shift button and press the "-" and "+" keys to bring down the black bars.
16:9 stretch
Sadly, when Trespasser is set to a 16:9 widescreen resolution, the picture gets stretched. If you have a widescreen LCD and its default resolution isn't selectable in trespasser, open up the ATX ini file and add it to the force resolution list. This will make the picture far sharper for an LCD. If someone has managed to get 16:9 to work without being stretched, please tell us all how it's done and I'll put it up here.
4:3...
16:9...
FOV (field of view) fun
These are at 160FOV:
Setting the FOV above 160 makes things go a little upside down....
Too many beers Anne.
With a low FOV, you can achieve some cool telescopic effects....
4:3 letterbox
If you're using a none-widescreen monitor, this is the best option for you.
In ATX, set the FOV at a value between 100 and 120, and whilst you're playing hold down the shift button and press the "-" and "+" keys to bring down the black bars.
16:9 stretch
Sadly, when Trespasser is set to a 16:9 widescreen resolution, the picture gets stretched. If you have a widescreen LCD and its default resolution isn't selectable in trespasser, open up the ATX ini file and add it to the force resolution list. This will make the picture far sharper for an LCD. If someone has managed to get 16:9 to work without being stretched, please tell us all how it's done and I'll put it up here.
4:3...
16:9...
FOV (field of view) fun
These are at 160FOV:
Setting the FOV above 160 makes things go a little upside down....
Too many beers Anne.
With a low FOV, you can achieve some cool telescopic effects....
Last edited by TheGuy on Mon Apr 14, 2008 5:32 pm, edited 1 time in total.
- Draconisaurus
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Re: Trespasser in Widescreen and FOV fun
, awesome.. you forgot to turn the RJ fog off, btw. (by restoring the orig ini file)
Hmmm, could you take a screen of your widescreen method while looking at one of the crates (cubes)? Demo has plenty of 'em, IIRC.. a straight-on view will tell us if it's working correctly.. oh and I'm wanting to see screens of how this works for an actual widescreen monitor rather than just a standard 4:3. Also would like to see how well it works when you look down at the health monitor..
Hmmm, could you take a screen of your widescreen method while looking at one of the crates (cubes)? Demo has plenty of 'em, IIRC.. a straight-on view will tell us if it's working correctly.. oh and I'm wanting to see screens of how this works for an actual widescreen monitor rather than just a standard 4:3. Also would like to see how well it works when you look down at the health monitor..
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- Velociraptor
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Re: Trespasser in Widescreen and FOV fun
DoneDraconisaurus wrote:Hmmm, could you take a screen of your widescreen method while looking at one of the crates (cubes)? Demo has plenty of 'em, IIRC.. a straight-on view will tell us if it's working correctly.. oh and I'm wanting to see screens of how this works for an actual widescreen monitor rather than just a standard 4:3.
Well, there would be no difference apart from being able to see more of Anne's shoulders.Draconisaurus wrote: Also would like to see how well it works when you look down at the health monitor..
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- Compsognathus
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Re: Trespasser in Widescreen and FOV fun
Well... modified FOV is used in next to any engine to simulate scoping. Nothing new in fact . What's though astonishing is the flip in certain FOVs. Looks like a bug in the engine.
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Re: Trespasser in Widescreen and FOV fun
I'm totally digging that letterbox setting...
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Re: Trespasser in Widescreen and FOV fun
Haha, too bad we can't activate it with T-scripts.. that would be sweet for ingame cutscenes.Slugger wrote:I'm totally digging that letterbox setting...
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Re: Trespasser in Widescreen and FOV fun
Maybe you can
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Re: Trespasser in Widescreen and FOV fun
Lol yesh well, with the source code to ATX provided for us, I'm sure it's possible for someone other than BR to code it (simply linking an ATX function with a new AT), but I don't really see anyone doing that anytime soon..Dragonlord wrote:Maybe you can
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Re: Trespasser in Widescreen and FOV fun
pity really, IMO that letterbox mode would compliment the end of DP wonderfully, and I think the RJ fog looks kinda nice in JPDS testing (wonders how it'd look for the sunset in DP )Draconisaurus wrote:Lol yesh well, with the source code to ATX provided for us, I'm sure it's possible for someone other than BR to code it (simply linking an ATX function with a new AT), but I don't really see anyone doing that anytime soon..Dragonlord wrote:Maybe you can
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Re: Trespasser in Widescreen and FOV fun
You can load bitmaps (black bars) to simulate a "letterboxed" screen...
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Re: Trespasser in Widescreen and FOV fun
not a bad idea thanks machfmachf wrote:You can load bitmaps (black bars) to simulate a "letterboxed" screen...
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Re: Trespasser in Widescreen and FOV fun
Which had been exactly what I tried to hint .Shadow Wolf wrote:not a bad idea thanks machfmachf wrote:You can load bitmaps (black bars) to simulate a "letterboxed" screen...
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Re: Trespasser in Widescreen and FOV fun
Only for specific resolutions, though. Obviously we've talked about the fix for that but I'd rather not get too complicated for the sake of all that if we don't have to.. it's an option, anyway.machf wrote:You can load bitmaps (black bars) to simulate a "letterboxed" screen...
Re: Trespasser in Widescreen and FOV fun
what about the ATX HUD, can't that be used to make black bar up and down? I think the HUD adapts to the resolution.
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Re: Trespasser in Widescreen and FOV fun
Hmmm, yeah, that should work. Good thinking, Nick.