Trespasser in Widescreen and FOV fun

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Trespasser in Widescreen and FOV fun

Post by TheGuy »

This is a thread about various techniques of running Trespasser in widescreen. (As requested by Draco)


4:3 letterbox

If you're using a none-widescreen monitor, this is the best option for you.

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In ATX, set the FOV at a value between 100 and 120, and whilst you're playing hold down the shift button and press the "-" and "+" keys to bring down the black bars.


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16:9 stretch

Sadly, when Trespasser is set to a 16:9 widescreen resolution, the picture gets stretched. If you have a widescreen LCD and its default resolution isn't selectable in trespasser, open up the ATX ini file and add it to the force resolution list. This will make the picture far sharper for an LCD. If someone has managed to get 16:9 to work without being stretched, please tell us all how it's done and I'll put it up here. :)

4:3...

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16:9...

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FOV (field of view) fun


These are at 160FOV:

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Setting the FOV above 160 makes things go a little upside down.... :D
Too many beers Anne.

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With a low FOV, you can achieve some cool telescopic effects....

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Last edited by TheGuy on Mon Apr 14, 2008 5:32 pm, edited 1 time in total.
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Re: Trespasser in Widescreen and FOV fun

Post by Draconisaurus »

:lol:, awesome.. you forgot to turn the RJ fog off, btw. ;) (by restoring the orig ini file)

Hmmm, could you take a screen of your widescreen method while looking at one of the crates (cubes)? Demo has plenty of 'em, IIRC.. a straight-on view will tell us if it's working correctly.. oh and I'm wanting to see screens of how this works for an actual widescreen monitor rather than just a standard 4:3. :) Also would like to see how well it works when you look down at the health monitor..
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Re: Trespasser in Widescreen and FOV fun

Post by TheGuy »

Draconisaurus wrote:Hmmm, could you take a screen of your widescreen method while looking at one of the crates (cubes)? Demo has plenty of 'em, IIRC.. a straight-on view will tell us if it's working correctly.. oh and I'm wanting to see screens of how this works for an actual widescreen monitor rather than just a standard 4:3. :)
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Draconisaurus wrote: Also would like to see how well it works when you look down at the health monitor..
Well, there would be no difference apart from being able to see more of Anne's shoulders. :)
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Re: Trespasser in Widescreen and FOV fun

Post by Dragonlord »

Well... modified FOV is used in next to any engine to simulate scoping. Nothing new in fact :D . What's though astonishing is the flip in certain FOVs. Looks like a bug in the engine.
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Re: Trespasser in Widescreen and FOV fun

Post by Slugger »

I'm totally digging that letterbox setting... :D
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Re: Trespasser in Widescreen and FOV fun

Post by Draconisaurus »

Slugger wrote:I'm totally digging that letterbox setting... :D
Haha, too bad we can't activate it with T-scripts.. that would be sweet for ingame cutscenes. ;)
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Re: Trespasser in Widescreen and FOV fun

Post by Dragonlord »

Maybe you can ;)
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Re: Trespasser in Widescreen and FOV fun

Post by Draconisaurus »

Dragonlord wrote:Maybe you can ;)
Lol yesh well, with the source code to ATX provided for us, I'm sure it's possible for someone other than BR to code it (simply linking an ATX function with a new AT), but I don't really see anyone doing that anytime soon..
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Re: Trespasser in Widescreen and FOV fun

Post by Shadow Wolf »

Draconisaurus wrote:
Dragonlord wrote:Maybe you can ;)
Lol yesh well, with the source code to ATX provided for us, I'm sure it's possible for someone other than BR to code it (simply linking an ATX function with a new AT), but I don't really see anyone doing that anytime soon..
pity really, IMO that letterbox mode would compliment the end of DP wonderfully, and I think the RJ fog looks kinda nice in JPDS testing (wonders how it'd look for the sunset in DP 8) )
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Re: Trespasser in Widescreen and FOV fun

Post by machf »

You can load bitmaps (black bars) to simulate a "letterboxed" screen...
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Re: Trespasser in Widescreen and FOV fun

Post by Shadow Wolf »

machf wrote:You can load bitmaps (black bars) to simulate a "letterboxed" screen...
not a bad idea :yes: thanks machf
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Re: Trespasser in Widescreen and FOV fun

Post by Dragonlord »

Shadow Wolf wrote:
machf wrote:You can load bitmaps (black bars) to simulate a "letterboxed" screen...
not a bad idea :yes: thanks machf
Which had been exactly what I tried to hint :mrgreen: .
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Re: Trespasser in Widescreen and FOV fun

Post by Draconisaurus »

machf wrote:You can load bitmaps (black bars) to simulate a "letterboxed" screen...
Only for specific resolutions, though. :yum: Obviously we've talked about the fix for that but I'd rather not get too complicated for the sake of all that if we don't have to.. it's an option, anyway.
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Re: Trespasser in Widescreen and FOV fun

Post by Nick3069 »

what about the ATX HUD, can't that be used to make black bar up and down? I think the HUD adapts to the resolution.
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Re: Trespasser in Widescreen and FOV fun

Post by TheGuy »

Hmmm, yeah, that should work. Good thinking, Nick.
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