Learned how to import optimized terrain bmp's.

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Teromen
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Learned how to import optimized terrain bmp's.

Post by Teromen »

With the 8 bit bmp heightmap. In an image editor I select all the areas outside of player space and blur it a lot. Then import to TresEd. Works pretty good.

Export the terrain to max, import your original unblurred 16 bit heightmap. Gets the detail perfect.
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Re: Learned how to import optimized terrain bmp's.

Post by Rebel »

If the terrain is too complex though, doesn't trespasser crash?
Teromen
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Re: Learned how to import optimized terrain bmp's.

Post by Teromen »

Prolly, but the inside space isn't optimized there yet. I wanted the triangles to be small for details. It's either a 2048^2048 landscape or a 4096, I cant remember.
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Re: Learned how to import optimized terrain bmp's.

Post by tatu »

Neat!
You can increase the memory of terrains with CE. Isla Sorna requires it.
However, while it can load heavy detailed terrains, it will tank your CPU.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Teromen
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Re: Learned how to import optimized terrain bmp's.

Post by Teromen »

Switched to a 1024^1024 terrain.
I want to make a level now! Heh. Got to come up with a story first though.
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Teromen
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Re: Learned how to import optimized terrain bmp's.

Post by Teromen »

Wont let me attach it properly. Here is the WTD.
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Re: Learned how to import optimized terrain bmp's.

Post by TheIdiot »

So THAT's how it's done. I seem to recall figuring this out a while ago but totally forgot. You'll still definitely want to go in and make sure everything you can possibly optimize gets optimized once you're done though as the terrain can easily crash a level if it's too dense.
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Re: Learned how to import optimized terrain bmp's.

Post by Teromen »

I thought I heard someone suggest in on here in the past. I'm glad it really speeds up the process ;)
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