Test levels
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- Draconisaurus
- T-Rex Killer
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- Location: Isla Sorna
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- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
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Yeah, it's like lost jungle or the lagoon, you need to lower the draw distance.machf wrote:I used the Dino Eggs level to start it, seemed well suited to what i had in mind... but that means it may crash. I've had better success using the demo engine to run it.
You can see a video of someone (machf?) trying to move the X-Wing with the glove in this video:Draconisaurus wrote:Darth Vader glove?!
Perhaps I would have explored more of the level if it had a tad bit more in it...
http://files.filefront.com/Dagobahavi/; ... einfo.html
I agree with Draco, the level is basicly only the easter level with nothing more than a glove and a down x-wing. Not very much like dagobah.
Well, if you read the description, you'd hav noticed I said it IS basically the Dino Eggs level with some stuff added for testing the "Force"... as I said, it's another TEST level - made it quickly in a few hours. My first idea had been releasing some files saying "import these into the JPDS ttest level and have fun", but I decided to import them into the Dino Eggs level, make some changes, and release the level with all that stuff already in it.
There is an R2 that came with te X-Wing, but I left it out because it was too high-poly for such a samll model... I may import a simpler one... and a few more "Star Wars"-related stuff too.
There is an R2 that came with te X-Wing, but I left it out because it was too high-poly for such a samll model... I may import a simpler one... and a few more "Star Wars"-related stuff too.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
I could get one... and it would need fewer physics objects than the X-Wing.
I was also thinking of rigging an AT-AT or/and an AT-ST to some Trespasser skeleton, just for fun...
I was also thinking of rigging an AT-AT or/and an AT-ST to some Trespasser skeleton, just for fun...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
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Heh actually I like that idea about JPDS~testing.. this was probably the best way to go for that content, but yeah, I'd definately dig fan-additions to the level.machf wrote:My first idea had been releasing some files saying "import these into the JPDS ttest level and have fun", but I decided to import them into the Dino Eggs level, make some changes, and release the level with all that stuff already in it.
Nice... anxious to see that. Would make a nice small easter egg in some other major level...machf wrote:There is an R2 that came with te X-Wing, but I left it out because it was too high-poly for such a samll model... I may import a simpler one... and a few more "Star Wars"-related stuff too.
OMG that would be totally awesome...machf wrote:I was also thinking of rigging an AT-AT or/and an AT-ST to some Trespasser skeleton, just for fun...
- Draco master
- Parasaurolophus
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Re: Test levels
Hey guys.... sorry to bump old threads..... but this level wont work on my comp.... it crashes in tres and in TresED it says that there is no GRF file.... does machf have a patch? a fixed version? is my comp just evil and is just doing it to spite me? lol I would really like to play thru this lev.. so... assistance please x_x
- Draconisaurus
- T-Rex Killer
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Re: Test levels
The levels have worked fine for all of us since they came out.. can you describe how you installed them? Try deleting the files and doing it again. Remember that all 5 level files go in the /data folder.. and for best results, might as well run it in Trespasser CE.
- tatu
- -=TresCom Website Manager=-
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Re: Test levels
Hey, machf, I just notice 2 flower in the "greenhouse" level that you'll need to turn "others" on to see, awesome
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
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Re: Test levels
Each of which is over 2000 faces... I mean, damn. Not even modern games would accept that kind of poly for a flower..
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- Parasaurus
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Re: Test levels
Machf, when I try to download your test levels it says:
Can you please fix them? (at least the armory please)Oops! An unexpected error (-1) has occurred.
Yes, I am Evanphoto on yutube ad gmail and whatever.
- tatu
- -=TresCom Website Manager=-
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Re: Test levels
download them here:
Armory:
http://tatu.tresgame.co.uk/TatusTrespas ... Armory.rar
Greenhouse:
http://tatu.tresgame.co.uk/TatusTrespas ... nhouse.rar
should work
Armory:
http://tatu.tresgame.co.uk/TatusTrespas ... Armory.rar
Greenhouse:
http://tatu.tresgame.co.uk/TatusTrespas ... nhouse.rar
should work
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."