The Temple - FIRST LOOK!

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Second Illiteration
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Post by Second Illiteration »

Remdul wrote:Dinos look great SI. :)

Btw, if you want to get rid of the seams in the terrain textures you can try this: go to nVidia graphics control panel, go to global driver settings and switch "conformant texture clamp" off if it is on, or on if it is off. Does that work for you?


Well I actually have an ATI card
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Post by Draconisaurus »

Wow, did I ever see this thread??? I'm not sure, maybe I missed it in some random bout of absence.. Anyways, this level looks amazing, SI. I would finish it before you finish your contestlev mod, if I were you..
Image
LOL!! There's a JPDS tree in there.. did I release that with JPDS~testing? I'm not sure.. maybe.. ahh lol and there are the fences. Just be sure it's not out before JPDS1. ;P

machf wrote:I think Draco may have him tied to JPDS right now...
Heh, actually, I should, but ED is gettin in the way my coordinating, atm.. and then there's vacation.. SI was busy with some JPDS stuff earlier but I think he's still dealing with some other occupations atm as well?
Second Illiteration wrote:I might release it soon as a test level and if I can find some help eventually develop it into a level with a point to it...
Hmmmm... well be sure to discuss the fence with me before you do. I'm not terribly picky about it, but at the same time, I was saving the mesh for JPDS1. Lol, maybe when I get back, I can make a basic modification for you.. ;P But yeah, I'd love to see this level released.. it looks positively awesome..
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Post by Second Illiteration »

I've showed you screens before drac...and told you about it I remember you remarking about some level you had when I told you about the temple.


Anyway, I can wait, or if you wanted to assist me with a couple things on it, we could give it a point, or at least some puzzles and stuff to it...I had a few in mind, but don't know how to implement certain triggers and stuff...

That would be cool, and it's not a lot of stuff I don't think, but I know how stretched for time you are...

I'm not even sure if the level is working atm, but I'll check that and send you a copy so you can take a look at it...
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Post by Draconisaurus »

Second Illiteration wrote:I've showed you screens before drac...and told you about it I remember you remarking about some level you had when I told you about the temple.
Oh, that - yeah you showed me a TresEd shot, I recall it was just the gate there, and with your description it reminded me of "MayanCity0".. ;) Still, I've never seen this thread before, or all those other images..
Anyway, I can wait, or if you wanted to assist me with a couple things on it, we could give it a point, or at least some puzzles and stuff to it...I had a few in mind, but don't know how to implement certain triggers and stuff...

That would be cool, and it's not a lot of stuff I don't think, but I know how stretched for time you are...

I'm not even sure if the level is working atm, but I'll check that and send you a copy so you can take a look at it...
Aha, sure, send me it when you can.. I'll see what there's time for when I return.
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Post by Second Illiteration »

I'll send it and after you've taken a look I'll give you some of the ideas I had...
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Post by chronzerg »

Dang it, you are tempting to start another level. Maybe when summer begins again.
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Post by TheRaptorKiller »

Draconisaurus wrote:Wow, did I ever see this thread??? I'm not sure, maybe I missed it in some random bout of absence.. Anyways, this level looks amazing, SI. I would finish it before you finish your contestlev mod, if I were you..
Image
LOL!! There's a JPDS tree in there.. did I release that with JPDS~testing? I'm not sure.. maybe.. ahh lol and there are the fences. Just be sure it's not out before JPDS1. ;P

machf wrote:I think Draco may have him tied to JPDS right now...
Heh, actually, I should, but ED is gettin in the way my coordinating, atm.. and then there's vacation.. SI was busy with some JPDS stuff earlier but I think he's still dealing with some other occupations atm as well?
Second Illiteration wrote:I might release it soon as a test level and if I can find some help eventually develop it into a level with a point to it...
Hmmmm... well be sure to discuss the fence with me before you do. I'm not terribly picky about it, but at the same time, I was saving the mesh for JPDS1. Lol, maybe when I get back, I can make a basic modification for you.. ;P But yeah, I'd love to see this level released.. it looks positively awesome..
That fence is cool, is it from JPIII the one the spinosaurus breaks through?
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Post by Second Illiteration »

TrentRaptorKiller wrote: That fence is cool, is it from JPIII the one the spinosaurus breaks through?
Yeah it is, and you'll see it first when JPDS1 is released. I just put it in mine as an obstacle/start point so it seemed like you crossed it previous to the start of the level.
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Post by TheRaptorKiller »

Second Illiteration wrote:
TrentRaptorKiller wrote: That fence is cool, is it from JPIII the one the spinosaurus breaks through?
Yeah it is, and you'll see it first when JPDS1 is released. I just put it in mine as an obstacle/start point so it seemed like you crossed it previous to the start of the level.
Do you know how close it is to finished? cause it really sounds awesome :mrgreen: :mrgreen: :yes: :yes:
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Re: The Temple - FIRST LOOK!

Post by Draconisaurus »

Honestly SI.. do you still have this? It looks great.
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Re: The Temple - FIRST LOOK!

Post by Second Illiteration »

I have it but something got corrupted
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Re: The Temple - FIRST LOOK!

Post by Draconisaurus »

Ahhhhhh that's right. Care to upload it and PM the link? I've been known to be able to fix corrupted levels like that, when in dire need, by repopulating a blank level with its assets bit by bit.. it doesn't take as long as you'd think, if you know how. Dunno when I'd do that - but it could be in the next few weeks, maybe.
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Re: The Temple - FIRST LOOK!

Post by Second Illiteration »

Draconisaurus wrote:Ahhhhhh that's right. Care to upload it and PM the link? I've been known to be able to fix corrupted levels like that, when in dire need, by repopulating a blank level with its assets bit by bit.. it doesn't take as long as you'd think, if you know how. Dunno when I'd do that - but it could be in the next few weeks, maybe.
I'll see if I can find it
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Re: The Temple - FIRST LOOK!

Post by machf »

Let me know too, I'd also like to attempt to fix it... I have an early version lying around, BTW.
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Re: The Temple - FIRST LOOK!

Post by Second Illiteration »

I think the version I have is minus the building where all the raptors were, and I was attempting to expand on the temple...actual I recall editing the temple in gmax to make it bigger, but then never got to import stage
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