TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Mon Nov 19, 2018 8:44 pm

All times are UTC




Post new topic Reply to topic  [ 242 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17  Next
Author Message
PostPosted: Sat Aug 02, 2014 8:17 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
Yes, those are for weapons hitting different materials. 49 is used for wood rubbing against some soft surfaces...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Sat Sep 24, 2016 5:57 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
Here's the first version of the listing (in Excel .XLS format) of the names from the sounds in the TPAs from the PC Gamer files...


Attachments:
PCGamerTPAs-xls.zip [127.55 KiB]
Downloaded 135 times

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Top
 Profile  
 
PostPosted: Sat Sep 24, 2016 7:39 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3369
Location: Sweden
This is really cool! :D

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Sat Sep 24, 2016 4:54 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
If you look at my sig, I've added it there too. And I've also updated the Beta96 listing, look at the Documents section of TresCom:

http://www.trescom.org/documents/

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Sun Sep 25, 2016 7:51 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Dec 01, 2002 6:14 am
Posts: 1349
Location: California, USA
machf wrote:
Here's the first version of the listing (in Excel .XLS format) of the names from the sounds in the TPAs from the PC Gamer files...


Awesome document, although I have discovered while doing something that it doesn't quite match up. I noticed the numbers don't match what is described past a certain point and narrowed it down between item after ANNEDINOSHOOT4 and before ANNEENDGAME1. Between that, the document has 8 listings of ANNEEFFORT. It appears one of these listed are not actually in the TPA, which is why after this section the numbers are all thrown off by one if you compare the list to what is actually in the TPA. Just thought I would mention it!

_________________
Image

Read The UPDATED "Excavated" Book Edition!

Listen Or Watch The "Anniversary Edition!"

Austin Grossman EXCLUSIVE Interview


Top
 Profile  
 
PostPosted: Sun Sep 25, 2016 10:22 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3369
Location: Sweden
machf, one I noticed in the Vocal triggers in the PH level which doesn't seem to be named in the file, it is not mention as unknown either, just blank:

776156E0 - Misc-Rapt-Exhale

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Mon Sep 26, 2016 6:57 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
Thanks, I haven't gone through all the triggers yet...

The ones marked "unknown" are unknown from the retail and/or Beta96. the ones left blank are newer unknowns from these files...

EDIT:

There were two more from that group also in a trigger, plus "GROWL" which is the fourth...

Code:
MISC-RAPT-BREATH1
MISC-RAPT-BREATH2
MISC-RAPT-EXHALE
MISC-RAPT-GROWL


I had been searching for the names earlier, but they sounded more like a TREX to me, a bit loud for a RAPT
Anyway, that's another 4 down now... 27 to go . I'll upload updated versions of all the files tomorrow (and by ALL, I mean the 4 - now including the E3 one, too).
EDIT2: uploaded them already - check my sig and the Downloads page.

Quick question: some time ago I started making one for the Demo, too... should I finish it, just for the sake of completeness?

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Mon Sep 26, 2016 11:55 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3369
Location: Sweden
Yeah, go with the Demo too, so we have all the official TPA's done, even if the demo only uses some of them!

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Mon Sep 26, 2016 10:42 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
scallenger wrote:
machf wrote:
Here's the first version of the listing (in Excel .XLS format) of the names from the sounds in the TPAs from the PC Gamer files...


Awesome document, although I have discovered while doing something that it doesn't quite match up. I noticed the numbers don't match what is described past a certain point and narrowed it down between item after ANNEDINOSHOOT4 and before ANNEENDGAME1. Between that, the document has 8 listings of ANNEEFFORT. It appears one of these listed are not actually in the TPA, which is why after this section the numbers are all thrown off by one if you compare the list to what is actually in the TPA. Just thought I would mention it!

Hmmm... see how the first column is labeled "Block #", but later there is another one labeled "Sample #"? That second one is the one you should be looking at, since different blocks (with different names) may refer to the same sample... that's why after a while, both counts don't match.

And I strongly suggest that you use EffectsEditor (Lee released an updated version the other day among the tools together with the latest version of CE) in order to load and listen to .CAU files...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Wed May 03, 2017 5:42 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
I've been going through the TPA files for those other builds, you can check my sig for new links for Build 55 and updates to the old ones. Build 97's TPAs are the same as 96's, but I may upload a separate listing anyway... currently working on Build 99 (need to go through the Foley table and list the SoundMaterials, though I'm thinking of dropping the latter), then I'll go through Build 103's files.

EDIT: Oh, and the Demo's listing is in the "back burner". I had been working on it some time ago, but now I can't remember what still needs to be done to finish with it... possibly not much, but I need to look at it carefully.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Wed May 03, 2017 5:59 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3369
Location: Sweden
Great news :D

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Thu May 04, 2017 3:28 pm 
Offline
Pteranodon
Pteranodon

Joined: Sun Sep 07, 2008 3:08 pm
Posts: 778
Location: Bloomington, IN, USA
Hey, you guys wouldn't happen to know the official name of the rap song used in build 55's test scene would you? I highly doubt its use was authorized, probably why it was removed from the final. Sadly, this also made the music button not work in the testscene.


Top
 Profile  
 
PostPosted: Thu May 04, 2017 3:38 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
glitchhunter09 wrote:
Hey, you guys wouldn't happen to know the official name of the rap song used in build 55's test scene would you? I highly doubt its use was authorized, probably why it was removed from the final. Sadly, this also made the music button not work in the testscene.

Well, in fact... it's one of the things included in Build 55's files. Tatu made me notice it before I had had the time to search through the level files (I think it's in TestScene).

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Thu May 04, 2017 4:16 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3369
Location: Sweden
machf wrote:
glitchhunter09 wrote:
Hey, you guys wouldn't happen to know the official name of the rap song used in build 55's test scene would you? I highly doubt its use was authorized, probably why it was removed from the final. Sadly, this also made the music button not work in the testscene.

Well, in fact... it's one of the things included in Build 55's files. Tatu made me notice it before I had had the time to search through the level files (I think it's in TestScene).


The original is this one IIRC: https://www.youtube.com/watch?v=HAV0gZ8Idb0

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Thu May 04, 2017 4:28 pm 
Offline
Dilophosaurus
Dilophosaurus
User avatar

Joined: Mon Nov 11, 2002 7:06 pm
Posts: 2201
Don't have it installed right now, but is that the same as the tune that plays while installing build 55?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 242 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group