Sound names from the .tpa files

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Re: Sound names from the .tpa files

Post by RexHunter99 »

You wouldn't really need to add the demo. It has only sounds from the retail TPA, just the ordering might be different (and tehre are fewer)
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Re: Sound names from the .tpa files

Post by machf »

It's the fact that there are fewer which makes it easier... ;)
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files

Post by Draconisaurus »

Hmmmm... Thankies - Could you put up the latest version in .TXT format?

PS: Why are there SoundMaterials files for Beta96 but not "Tres"?
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Re: Sound names from the .tpa files

Post by machf »

Draconisaurus wrote:Hmmmm... Thankies - Could you put up the latest version in .TXT format?
No, export it yourself if you want... I'm only releasing spreadsheet versions now, for quite some time.
PS: Why are there SoundMaterials files for Beta96 but not "Tres"?
Because I haven't done them, as I haven't installed the Retail version on this notebook... and I already had the SoundMaterials listing for the Retail inside the TPA sound names listing, anyway.
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files

Post by tatu »

RexHunter99 wrote:It has only sounds from the retail TPA, just the ordering might be different (and tehre are fewer)
Hey, how do we know that the demo tpa dosen't hide some we haven't found? I think we should make one, just in case. Might help with the other once we haven't find out.
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Re: Sound names from the .tpa files

Post by machf »

Success! I just found another one:

Code: Select all

4	BD13E6A1	50407	11605	0	-3	WBOR	6E	36	1028	11569	46110	22050	16	1	1	0	0	"Bullet – Metal A"
What's the big deal, you say? Well, this is the first one I manage to identify corresponding to bullet hits. Now that I know what they look like, I'll be able to easily find the names of the rest.

EDIT: in fact, I just found two more:

Code: Select all

5	7CF67E1A	79722	54638	0.00	0.00	WBOR	6E	36	0	54602	54602	22050	16	1	0	0	0	no	"Bullet – Water A"
312	7EA45A29	8131412	8081	0.00	0.00	WBOR	6E	36	1028	8045	32070	22050	16	1	1	0	0	no	"Bullet – Dirt"
No luck with the "big ones" yet, though... (#454-456)
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files

Post by tatu »

Awesome! Keep up the work. :)
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Re: Sound names from the .tpa files

Post by Draconisaurus »

Ah yes, those sound quite familiar, nice job.
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Re: Sound names from the .tpa files

Post by tatu »

machf, have you tried named with golf hocket baseball etc? Btw, in an interview one dev said something about InGen Baseball Diamond. And something with gold maybe?
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Re: Sound names from the .tpa files

Post by Draconisaurus »

It was actually "Employee baseball diamond in the InGen Town," btw.
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Re: Sound names from the .tpa files

Post by machf »

There's an invalid soundmaterial named "Wood Bat" in the Beta, but nothing similar in the Effects file. And I've also tried variants of "Hockey Stick", for example.
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files

Post by Draconisaurus »

Hey so.. I'm looking in your release of TresTPAs.xls. The Foley Table seems really fraked up. While the text file lists block 0 to 2597, the xls starts at 748, counts up, and then after 787, it starts skipping around everywhere: 826, 867, 910, 953, 985, .... keeps skipping around until ending with 2500 and 2562. :| Wtf?
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Re: Sound names from the .tpa files

Post by machf »

Oh, just unhide those rows. I applied a filter to search for specific entries and left it when I uploaded it, that's all...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files

Post by Draconisaurus »

Haha.. I can't figure out how to remove all filters, so I made a filter that is "Is greater than 0 Or equal to 0" :lol:
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Re: Sound names from the .tpa files

Post by machf »

Speaking of the .tpa names... I found out more Ambient sounds over the past days. In the past I had tried the term "klaxon" for these two, with either a space or a dash before the "01". It turned out there were no spaces or dashes. Duh!

Code: Select all

112	153E7520	6675334	6292	0,00	0,00	WBOR	6E	36	1028	6256	24928	22050	16	1	1	0	0	no	"SPEC-GATE KLAXON01"
113	8C37249A	6681626	10609	0,00	0,00	WBOR	6E	36	1028	10573	42140	22050	16	1	1	0	0	no	"SPEC-GATE KLAXON02"
Now with "GATE KLAXON" identified for those two, the next one should be something similar. And guess what:

Code: Select all

114	26796612	6692235	26348	0,00	0,00	WBOR	6E	36	0	26312	26312	11025	16	1	0	0	0	no	"SPEC-GATE KALXON03"
A freaking typo! Looks like there are several throughout the listings, after all.

Also, knowing that there were no dashes or spaces, trying the other three sounds was now simpler:

Code: Select all

118	6E525BD8	6771063	60900	0,00	0,00	WBOR	6E	36	0	60864	60864	22050	16	1	0	0	0	no	"SPEC-INTRUDER ALARM01"
119	F75B0A62	6831963	37020	0,00	0,00	WBOR	6E	36	0	36984	36984	22050	16	1	0	0	0	no	"SPEC-INTRUDER ALARM02"
120	805C3AF4	6868983	28554	0,00	0,00	WBOR	6E	36	0	28518	28518	22050	16	1	0	0	0	no	"SPEC-INTRUDER ALARM03"
I had previously tried "RAPTOR ALARM 01", "DINOSAUR ALARM 01" and possibly even "INTRUDER ALARM 01", but again, didn't consider NOT leaving anything before the "01" part...
Now, for #124 I had tried before "SPEC-RADIO STATIC" and "SPEC-TRANSMITTER STATIC", but it wasn't. However, it turned out the hash value for "SPEC-RADIO STATIC" actually matched #121:

Code: Select all

121	D2636A29	6897537	20587	0,00	0,00	WBOR	6E	36	1028	20551	81926	22050	16	1	1	0	0	no	"SPEC-RADIO STATIC"
Doesn't sound too much like radio static to me, but...
That still left #124, which turned out to be:

Code: Select all

124	F8E11FE5	7088745	24356	0,00	0,00	WBOR	6E	36	1028	24320	96948	22050	16	1	1	0	0	no	"SPEC-TV STATIC02"
As for #115:

Code: Select all

115	5485991F	6718583	15898	0,00	0,00	WBOR	6E	36	1028	15862	63226	22050	16	1	1	0	0	no	"SPEC-FLOURESCENT LIGHTS"
Yep, another freaking typo, I *had* tried "spec-fluorescent light" some time in the past...
That leaves 6 to go. Let's see if I can find them...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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