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PostPosted: Fri Sep 21, 2018 9:49 pm 
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Machf, did you ever find what the first two entries (after silence wave) were in the Effects.tpa?


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PostPosted: Sat Sep 22, 2018 10:35 pm 
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Hmmm... I don't think so. Or maybe one of them.

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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Thu Nov 22, 2018 5:52 am 
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I finally managed to find another one from Effects.tpa:
Code:
3057FB99    Drag-Wood-Small-Dirt


The only version where it's NOT present is in the Demo...

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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Thu Nov 22, 2018 6:18 am 
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Int'restin.

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PostPosted: Thu Nov 22, 2018 6:56 am 
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And another one:
Code:
A17F8C33     Metal Wood Ring

This one appears on all versions of the Effects.tpa file.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Thu Nov 22, 2018 3:35 pm 
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Ohh cool!

You should just create a program that can test run lots of different name variation and when they match the hatch of one we don't know, it saves it. It might take forever to run, but maybe we'll one day find them all 8)

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PostPosted: Thu Nov 22, 2018 4:31 pm 
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The program I have already written is better than that.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Fri Nov 23, 2018 12:03 am 
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Well, I went ahead and updated the TPA listings... as always, you can download the files from the links in my signature.
I'll keep trying to find the remaining sound names, there are 50-something still left.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Fri Nov 23, 2018 5:24 am 
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machf wrote:
The program I have already written is better than that.


Oh :P

Btw. Why is Build 96 and 97 different sizes? Ain't those the same TPA version?

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Fri Nov 23, 2018 5:43 am 
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No idea where the filesize difference comes from... the 96 version has some values in boldface, which makes the resulting file a bit larger when stored in .ods format, but when saved as .xls, somehow it's 97 which gets bigger.

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sun Nov 25, 2018 6:13 am 
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Found another one right now:
Code:
762A5873     Drag-Heavy-Wood-Dirt


This one is also present in all versions of the Effects.tpa file.

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sun Nov 25, 2018 8:43 am 
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Too bad drag sounds aren't made often.

My favorite sound in Trespasser is still the rex-foot-on-metal-terrain....

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PostPosted: Mon Nov 26, 2018 12:48 am 
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Found a couple more from the E3 and PC Gamer versions of the Effects.tpa file:
Code:
76C81276     MAC10-E3
A3C5A216     MAC10-E32

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Mon Nov 26, 2018 6:18 am 
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Lol nice :D

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Thu Nov 29, 2018 11:07 pm 
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I've been looking at the various versions of the .tpa files to try to find out some thinmgs...

These three sounds:
Code:
372D5110
86FA9DB4
AB624FEB

appear for the first time in the Effects.tpa file from Build 96, but they aren't part of the Foley Table until Build 103. There they are assigned to interactions between material "Vehicle Fall" and various types of terrain materials. Other interactions of material "Vehicle Fall" with different materials use value 4349829B, "Metal Vehicle", which is included since Build 55...


These other four sounds:
Code:
B4F55DC2
2DFC0C78
4B815944
D28808FE

also appear from Build 96 onwards, where they are in the Foley Table, used for interactions between material "Trailer" and various types of materials. The first two share the same name but end in "01" and "02", respectively (or "1" and "2", or "A" and "B", maybe), and the same applies to the other two. Other interactions of material "Trailer" with various other materials use variations of "Aluminum".

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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