From GameCenter's sneak peek at Trespasser:Draconisaurus wrote:How was there no power? The geo plant was turned on so the Lab would have power. And how do we know it was dino pens? (while that does sound cool) All we have is one dinosaur pen model from Lab, placed in Ascent 1 to give a seemless transition to the new position..
http://trescom.3dactionplanet.gamespy.c ... ndex2.html
Aside from that, there is another mention of it being a level somewhere (I'll try to find it again),by Tom Chick
(8/18/98)
I'm huddled over a monitor with Austin Grossman, lead designer of DreamWorks Interactive's Trespasser. He's matter-of-factly showing me one of the game's levels in which the lead character, Anne, is navigating a maze of powered-down, unlocked dinosaur pens. Suddenly, a shrieking Raptor shoves one of the pen doors open with its nose and surges out into the corridor.
"Cool!" Grossman cries. "I've never seen them do that--I've never seen one of them come through the door like that!"
Plus, there are the destination symbols (dinosaur head behind bars) on the dock office's whiteboard listing the contents of the warehouses, and the fact that no boxes with the indicated companies' labels are to be found in any of the retail levels (aside from some broken lids to be found on the 'basement' - shred to pieces by the dinos, maybe?).
No screenshots from that level available, though (the closest is one of the GUInterface showing the pens at the end of the lab level, looking backwards towards the lab, so you can't see what it looked like after the end of the level).
As I already said, the area between the lab and the Ascent is vast, about the same size as the Lab level (PV is about the size of both of them together). It's not just a "short walk" between them.
I've taken some artistic license in "filling the gap" with a new level there, as you may already know. I hope you'll like it when it's finished.