Hmmm, no, it was a completely new mesh, I found it on the Internet. I think it was on TurboSquid, let me see... yes, I found him here. It's $4 now, back then it was free, hmmm...chronzerg wrote:Very good. Now we just have to get the legs to move. How did you get the arm rigged. My theory on how to get the guy was to actually use the vertices of Anne, but make a new model. In other words, only move vertices to make a new model, and leave the arm area in tack. This would have been difficult.
I only modified the head (which had too many vertices originally) and the arms (which were positioned extended to the sides). You may remember I tried a player skeleton with the arm bones to the sides back then... but it made the level crash, probably I needed to rotate the bones or something. That's when I created Bob and used him for further tests instead. (And you didn't think Bob was a modified Anne mesh, did you?)
What I did use Anne for was as a reference both to rig the mesh and to prepare the substitute meshes - each one of those involved repositioning the hand in a different way. I overlapped both meshes in wireframe mode in order to pull vertices around until they approximately matched the corresponding position.