Creating new content for Trespasser!
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Rebel
-=TresCom Developer=-
Posts: 6137 Joined: Sun Nov 10, 2002 10:26 pm
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by Rebel » Sat Jan 04, 2003 4:59 pm
Well, it does appear that you're on the right track here; the pic you posted looked surprisingly good.
Remdul
-=TresCom Developer=-
Posts: 1845 Joined: Mon Jul 22, 2002 12:35 pm
Location: Holland, Europe
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by Remdul » Sat Jan 04, 2003 5:45 pm
Looks even better when animated.
Animated objects don't mipmap, so that's no prob either. And you can change the speed of the animation too. No rain when you walk in a building, just there wherever you placed it...think this is the best method.
Wajas
-=TresCom Website Manager=-
Posts: 308 Joined: Mon Nov 11, 2002 5:09 pm
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by Wajas » Sat Jan 04, 2003 6:07 pm
No way to make it react with water tho?
Rebel
-=TresCom Developer=-
Posts: 6137 Joined: Sun Nov 10, 2002 10:26 pm
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by Rebel » Sat Jan 04, 2003 7:21 pm
There are water disturbance triggers to use, though not certain if the valid settings would create the effect you're speaking of. At the least, they do stir up the water.
scallenger
-=TresCom Website Manager=-
Posts: 1431 Joined: Sun Dec 01, 2002 6:14 am
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by scallenger » Tue Jan 07, 2003 3:33 am
*faints*
i NEVER truly thought someone would get it to work! great job, remdul!
btw... can't wait to see pine valley when it comes out... whenever
you'll do a great job, I know you will!