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 Post subject: Pine Escape
PostPosted: Mon May 06, 2019 1:46 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Portland, OR
'Ello everyone. This past Saturday my friend showed me to the "Jurassic Park Arcade" at the local mall - that new one that came out a while after JP///. DAMN IT WAS GOOD! While playing I whitnessed densely-populated Jurassic areas and thought to myself, in a small level Tres could look like that too.

So, I've started Pine Escape, which I hope proves to be a great mod... 8)

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 Post subject: Re: Pine Escape
PostPosted: Mon May 06, 2019 8:08 pm 
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Joined: Fri Jun 24, 2005 9:40 pm
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Location: Sweden

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: Pine Escape
PostPosted: Mon May 06, 2019 9:24 pm 
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Joined: Sun Nov 10, 2002 10:26 pm
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Location: That country nobody likes (you know the one)
I like it, Drac. I need a few new levels to play when I get time off (I can only watch so much of spongebob
reruns. :lol: ).


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 Post subject: Re: Pine Escape
PostPosted: Tue May 07, 2019 6:20 am 
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T-Rex
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Location: Canada, eh?
Awesome, glad to see another level in the works! What exactly from the arcade game is inspiring this level?

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 Post subject: Re: Pine Escape
PostPosted: Tue May 07, 2019 10:27 am 
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T-Rex Killer
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Location: Portland, OR
Thanks guys -

Nice vid Tatu.. Makes me want to visit the forest (and maybe stay there lol).

This level ought to be finished soon-ish, depending how puzzly I make it.

TI, the inspiration from that game came in the form of high density of objects amidst ruined civilization areas in the game. I imagined that such thickness of assets could be done in Trespasser with a small enough level. So, what you see is the backdrop for that, the buildings and assets coming soon..

PS: TI, those pines of yours, any chance on LOD models soon-ish?

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 Post subject: Re: Pine Escape
PostPosted: Tue May 21, 2019 3:27 pm 
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T-Rex
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Location: Canada, eh?
Sorry Draco, I haven't had any time for modding (or anything much outside of work, really) recently, so those LODs will have to wait. You're free to make your own if you want, though - I wouldn't make them much more than a 3-sided trunk shape with large, textured pyramid-shapes running up the trunk as branches, like the ones on some of the pines in Greenhouse.

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 Post subject: Re: Pine Escape
PostPosted: Thu May 23, 2019 11:55 pm 
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T-Rex Killer
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My attention is split across multiple mods at this time, I would be quite happy if I could get just this one pine's LODs in something like 4 weeks, possibly? :yes:

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 Post subject: Re: Pine Escape
PostPosted: Fri May 24, 2019 6:01 am 
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Draconisaurus wrote:
My attention is split across multiple mods at this time, I would be quite happy if I could get just this one pine's LODs in something like 4 weeks, possibly? :yes:


Well, if you really want something, sometimes you gotta do it yourself? ;)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: Pine Escape
PostPosted: Fri May 24, 2019 11:39 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Portland, OR
Well I don't have Max installed at this time, trying to do without.

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