Xibalba Falls
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- Draconisaurus
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Xibalba Falls
Oye there, new mod from me. Almost all the work was done many weeks ago, finally put in the finishing touches. Could not figure out how to use TPAReader and just used the ol' TPAAdd, worked great. Note that the music takes a moment to load after the level starts. Basically, a fun short platformer level inspired by a level from PITFALL: The Mayan Adventure. Have fun!
https://app.box.com/s/geaixasi6d7ld2b2nehf4i76r67kj9qq
https://app.box.com/s/geaixasi6d7ld2b2nehf4i76r67kj9qq
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- Rebel
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Re: Xibalba Falls
That looks pretty cool, Drac. I'll download it now, but won't check it out until the weekend. I'll
have some time (hopefully) then.
have some time (hopefully) then.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: Xibalba Falls
I hope this one doesn't crash...
EDIT: OK, so I mnaged to finish it. However, it crashed on a couple places near the end, so I had to use the tnext cheat to progress further.
The first one is
Also, IMO
EDIT: OK, so I mnaged to finish it. However, it crashed on a couple places near the end, so I had to use the tnext cheat to progress further.
The first one is
- Spoiler: show
- Spoiler: show
Also, IMO
- Spoiler: show
- Spoiler: show
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Xibalba Falls
I just finished it and had the exact same crashes as machf both times. I'm thinking he's right about the opacity maps - I will look into my meshes and see if I can optimize them at all. Also those palms are fairly high-poly for Trespasser, so you might want to try using them a bit more sparingly. I do eventually want to make LOD meshes for them as well as 2-D planar versions for the distance as well.
Really liked the level though, thought it was pretty fun trying to make all those fairly difficult jumps. Novice Trespassers might have some trouble with it since a couple of those jumps are only just doable (made a bit easier by the wonky $ boxes, luckily!). There were a couple of parts where I wasn't sure where to go, particularily in that part where you have to jump across the tops of palms since I never really intended anyone to actually get up there (the tops have $ objects so you can make them edible by herbivores).
I'm glad to see my foliage being used as well - you'll be glad to hear I've just finished work on some fresh palms as well for another MegaJungle update. And personally I liked the music, although I was kind of hoping it would have been:
Strangely, the music wouldn't play at all until I quicksaved. That seems to be a common issue when using TPAReader or TPAAdd, I've never had it happen with EffectsEditor.
Really liked the level though, thought it was pretty fun trying to make all those fairly difficult jumps. Novice Trespassers might have some trouble with it since a couple of those jumps are only just doable (made a bit easier by the wonky $ boxes, luckily!). There were a couple of parts where I wasn't sure where to go, particularily in that part where you have to jump across the tops of palms since I never really intended anyone to actually get up there (the tops have $ objects so you can make them edible by herbivores).
I'm glad to see my foliage being used as well - you'll be glad to hear I've just finished work on some fresh palms as well for another MegaJungle update. And personally I liked the music, although I was kind of hoping it would have been:
Strangely, the music wouldn't play at all until I quicksaved. That seems to be a common issue when using TPAReader or TPAAdd, I've never had it happen with EffectsEditor.
- Draconisaurus
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Re: Xibalba Falls
Thanks folks -
This crashing business is startin' to get a little lame, I'll be sure and keep it in mind for future mods, maybe have some beta-testing done. The LOD meshes sound promising.
Glad my teleport triggers came in handy... For guns and dinos, yeah but this one was meant purely as a puzzle level, and the critters of the namesake Pitfall level weren't available.
Rebel, be sure and put quality way down for this one, heh.
This crashing business is startin' to get a little lame, I'll be sure and keep it in mind for future mods, maybe have some beta-testing done. The LOD meshes sound promising.
Glad my teleport triggers came in handy... For guns and dinos, yeah but this one was meant purely as a puzzle level, and the critters of the namesake Pitfall level weren't available.
Rebel, be sure and put quality way down for this one, heh.
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Re: Xibalba Falls
That's how I managed to play the Canopy level somewhat before we found out that it wasRebel, be sure and put quality way down for this one, heh.
the grasses causing the crashes.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
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Re: Xibalba Falls
The jumps were fun, although I missed more of them that I thought I would have. Still some crashes
though, Drac. You got to work on that, bub. Otherwise, it was worth the download.
though, Drac. You got to work on that, bub. Otherwise, it was worth the download.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
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Re: Xibalba Falls
Thanks! I think I'll keep this as it is now, honestly, and just remember this opacity issue for future mods. Thinking of working on one tonight.
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Re: Xibalba Falls
It was probably a good thing that this opacity limit came to light, Drac. As far as I know, none of us knew that it was an issue before. As far as your levels, keep 'em coming.Draconisaurus wrote:Thanks! I think I'll keep this as it is now, honestly, and just remember this opacity issue for future mods. Thinking of working on one tonight.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: Xibalba Falls
The problem is that you have planes with opacity/transparency which partially block other planes and vice-versa. It's no problem when one is in front of another one, but when they cross each other, the engine has a hard time deciding what's visible and what not...
That's something well documented in 3D rendering, right now I don't remember what it's called...
OK, here it is, the Painter's Algorithm and how it will fail under certain conditions like overlapping polygons:
https://en.wikipedia.org/wiki/Painter%27s_algorithm
That's something well documented in 3D rendering, right now I don't remember what it's called...
OK, here it is, the Painter's Algorithm and how it will fail under certain conditions like overlapping polygons:
https://en.wikipedia.org/wiki/Painter%27s_algorithm
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Xibalba Falls
Z-fighting?
'Nyways TI, I wonder if what machf just said could be of use in updating the models. Altering the faces within a single mesh to not intersect. Could help a lot.
'Nyways TI, I wonder if what machf just said could be of use in updating the models. Altering the faces within a single mesh to not intersect. Could help a lot.
Re: Xibalba Falls
The problem isn't a single object, it's the way the levels are laid out, with multiple oberlapping grass clusters and palm leaves from different trees...
BTW, did you generate proper partittons with GUIapp?
BTW, did you generate proper partittons with GUIapp?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Xibalba Falls
That is good information to have, machf. I've always been careful with overlapping plants anyway, but I didn't actually know about this. Will check and see if this makes any difference performance/stability-wise with my own levels.
- Draconisaurus
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Re: Xibalba Falls
So wait, those models do have intersecting opacity faces within each mesh. We're still saying that causes an engine slow-down/crash, right?
Didn't use GUIApp this time, slipped my mind.
Didn't use GUIApp this time, slipped my mind.