TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Mon Aug 26, 2019 10:22 am

All times are UTC




Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Canopy Valley
PostPosted: Fri Mar 22, 2019 6:14 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3746
Location: Sweden
machf wrote:
The grasses? That's odd. What's actually wrong with them? (Yes, deleting them allows the program to load, thanks, Rebel. However, it crashed much later, for some other reason...)


I agree it is odd. The level only have about 5000 of them and it is the regular low poly grass found in the original levels (VGrassclump03-00) and the level itself only have around 12000 objects so it can't be that there are too many objects.

And those GeomAdd "errors". Draco is known for sometimes add dummy text like that as easter eggs :P

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Fri Mar 22, 2019 7:11 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11719
Location: Portland, OR
Heheh. Well I'm not too surprised it's the grass. I'm betting the opacity map proliferation is straining on the engine. :?

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Fri Mar 22, 2019 10:02 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5367
Location: That country nobody likes (you know the one)
I'm not sure that's it, Drac. I was thinking more along the lines of either nearly 6000 instances of
one model is too much, or perhaps the sheer number of models in one particular area is breaking
the partition.


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Sat Mar 23, 2019 6:48 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11719
Location: Portland, OR
Maybe the later. I did bring the max render distance down a lot..

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Sat Mar 23, 2019 7:02 pm 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 2836
Location: Canada, eh?
I'm getting the same issue as the others, Drac. CE crashes right before it finishes loading unless you delete the grass instances. Which is weird because it's not like they're all being loaded right when the level starts, and other levels with a lot of cloned objects like TL1 seem to be fine in CE.

The log file doesn't report anything other than your non-instanced CAnimals (not an issue) and "DEV: ERROR: Unknown AT 1000 on trigger object "START_Existence"...not sure what AT 1000 was meant to be, but that might be part of the problem. I'm also not too sure what all those missing instances and triggers are when you scan the level with GeomAdd, though it might be best to just delete them if they don't do anything.

_________________
Image
Return to Jurassic Park: A Trespasser Mod - Forum or ModDB | Trespasser HD | My Release Thread | Level Reviews


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Tue Mar 26, 2019 9:30 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11719
Location: Portland, OR
Huh, sucks that the grass causes such an issue. Wouldn't have imagined it. It works on my end, might be that high-end settings cause the crash. Maybe try turning those down before loading?

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Tue Mar 26, 2019 9:35 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 11497
Location: Lima, Peru
Are you still playing the game in software mode?

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Tue Mar 26, 2019 9:39 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11719
Location: Portland, OR
Nope.

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Tue Mar 26, 2019 10:23 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 11497
Location: Lima, Peru
Hmmm... what resolution are you using, then?

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
 Post subject: Re: Canopy Valley
PostPosted: Tue Mar 26, 2019 11:04 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11719
Location: Portland, OR
1366x768

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group