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 Post subject: Canopy Valley
PostPosted: Sat Mar 09, 2019 2:47 am 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Portland, OR
Hey folks - the modding in the forums has been a little lite as of late, decided to patch together one of my old de-stress mods for release. It's nothing huge, very simple really, but hopefully gives something new and somewhat fun to have a go at. Thanks to machf for the widescreen FOV setting -

https://app.box.com/s/g6tuh5s976id73uy8d4bdsy2km3zb5if

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 Post subject: Re: Canopy Valley
PostPosted: Sat Mar 09, 2019 3:37 pm 
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I just downloaded it, Drac. I'll give it a look in a little bit, I need a break anyways.


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 Post subject: Re: Canopy Valley
PostPosted: Sat Mar 09, 2019 5:02 pm 
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T-Rex Killer
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We all need a break. But in my case, it will have to wait until tomorrow in the afternoon...

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: Canopy Valley
PostPosted: Sun Mar 10, 2019 1:22 am 
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Not bad, Drac. Sort of reminds me of the first carnivores game, especially near the shoreline. It's been crashing
on me here n' there, but I'm assuming it's because I was running it in the demo engine. Might try it again using
CE, but I oh so like using atx's invul cheat, especially since I was near constant death while playing the anniversary
level.


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 Post subject: Re: Canopy Valley
PostPosted: Sun Mar 10, 2019 1:44 am 
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T-Rex Killer
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Carnivores was def. on my mind as I made this, although I've never played those games. 8) I am betting CE will run it better.

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 Post subject: Re: Canopy Valley
PostPosted: Wed Mar 13, 2019 2:08 pm 
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Uploaded to TresCom and mentioned in a news post ;)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: Canopy Valley
PostPosted: Wed Mar 20, 2019 5:48 pm 
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T-Rex Killer
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Awesome :pirate:

TI I'm interested to know your thoughts ;)

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 Post subject: Re: Canopy Valley
PostPosted: Wed Mar 20, 2019 6:48 pm 
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T-Rex Killer
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Location: Lima, Peru
It doesn't work. GeomAdd reports errors which probably indicate this needs a specific version of CE or something... you should mention it if that's the case.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: Canopy Valley
PostPosted: Wed Mar 20, 2019 7:31 pm 
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It does not appear he used GUIApp CE to make the scn. Resaving it in TresEd still give the GeomAdd issue and if I save it without the "SCN partition" option, GUIApp starts spitting out errors like:

Code:
Failed to find 80A9DC71 in save file!
Failed to find 84590DD6 in save file!
Failed to find 736A8D76 in save file!
Failed to find EA63DCCC in save file!
Failed to find 9D64EC5A in save file!
Failed to find 2BBEB083 in save file!
Failed to find 5CB98015 in save file!
Failed to find C5B0D1AF in save file!
Failed to find B2B7E139 in save file!


For thousands of lines (along with other ones). It is after loading the level fine so no idea what he did. Still doesn't explain that weird GeomAdd issue.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: Canopy Valley
PostPosted: Wed Mar 20, 2019 8:20 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
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Location: Lima, Peru
This is what GeomAdd reports:

Quote:
WARNING: Missing instance "AZTEC", used in "TrnPlacement-00", value MezoSpec
WARNING: Missing instance "Dinos", used in "START_Existence", value QuestNode
WARNING: Missing instance "ACU", used in "START_Existence", value Faction
WARNING: Unknown value 'MezoSpec' found in "TrnPlacement-00".
WARNING: Unknown value 'MayanOrderNode' found in "START_Existence".
WARNING: Unknown value 'MayanChaosNode' found in "START_Existence".
WARNING: Unknown value 'QuestNode' found in "START_Existence".
WARNING: Unknown value 'Faction' found in "START_Existence".


Looks like he used some Squirrel scripts but forgot something...

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: Canopy Valley
PostPosted: Thu Mar 21, 2019 7:16 pm 
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T-Rex Killer
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machf those "errors" are known and meant to be there, not squirrel script. However I have no clue what Tatu's stuff is about. I'm not aware of a CE-version needed to run this.

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 Post subject: Re: Canopy Valley
PostPosted: Thu Mar 21, 2019 8:35 pm 
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Joined: Sun Nov 10, 2002 10:26 pm
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Never checked the level using GeomAdd. I have played it inside atx's environment and although it
crashes occasionally, it does load and is playable. Yet, as said, the occasional crashes can begin to
annoy you some.


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 Post subject: Re: Canopy Valley
PostPosted: Thu Mar 21, 2019 11:01 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
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Location: Lima, Peru
Hmmm, nope... I just tried it with ATX instead of CE, but it only crashes right after loading now (with CE it crashes right before finishing loading).

And no, reducing the Draw Distance doesn't help, either.

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: Canopy Valley
PostPosted: Fri Mar 22, 2019 12:06 am 
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Location: That country nobody likes (you know the one)
If you walk along the shoreline then cut into the land area it doesn't crash for a while, but
if you walk directly to your right upon loadup, it crashes hard. I know some of the $models
have that dummy map with mipmap=false and some do not. But, I don't think that's it (the
problem). * I removed the errors, fixed the mipmap problem and removed bool planted from
a few scripts, but still the same.

I actually like the layout of this, I wish to hell it wasn't screwed up.

@Edit: It's the grasses that are causing the crashes -


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 Post subject: Re: Canopy Valley
PostPosted: Fri Mar 22, 2019 5:53 am 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 11473
Location: Lima, Peru
The grasses? That's odd. What's actually wrong with them? (Yes, deleting them allows the program to load, thanks, Rebel. However, it crashed much later, for some other reason...)

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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