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 Post subject: My level crashes
PostPosted: Sat Feb 09, 2019 2:24 am 
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Dinosaur egg
Dinosaur egg
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Joined: Sun Oct 29, 2017 7:59 pm
Posts: 24
Location: I own a island off the coast of Costa Rica
Okay, here it goes.
I'm editing machf's PVbeta level that's on TresCom's levels, I imported foilage objects (was exported as a group except for rocks) my Raptor (re-colored) I then grouped the foliage together, cloned them all over the place. Then I took a terrain texture and did the same. Then placed the guns and Raptors in. Next, I open TresCE and trying to load the level, only 25% into loading it crashed. I'm confused.

Here is the download, maybe someone is seeing something I can't: http://www.mediafire.com/file/87mjeoyha ... a.zip/file

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 Post subject: Re: My level crashes
PostPosted: Sat Feb 09, 2019 2:54 pm 
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-=TresCom Developer=-
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Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5367
Location: That country nobody likes (you know the one)
I'll look at it for you (not sure when), but you shouldn't do all of that all at once, since when you
change and/or add a mess of objects and/or textures, you complicate just how to pin down the
problem. Do one major change at time, verifying level integrity, and as machf always states,
keep backups, always, each and every time before you do major editing.

@Edit: Run geomAdd's verify level. You are missing some $models for some plants and rocks,
etc. The level will not load without fixing those problems. Either add the $models you are mis-
sing, or remove the $model values from the t-script temporarily until you create the $models
and import them.


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 Post subject: Re: My level crashes
PostPosted: Sat Feb 09, 2019 6:08 pm 
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-=TresCom Website Manager=-
-=TresCom Website Manager=-
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Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3746
Location: Sweden
Rebel already mention what the issue is.

Using GeomAdd's verify option is usually a very good help in locating issues :)

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