Awesome produced his level and I (Dream Eater) have edited it afterward (You can download it from TresCom website) I re-visited this level, yet again, to edit it, yet again. I want to add more to it, so far, I came up with a box puzzle platform combo puzzle along with tricky'er areas to navigate. My goal is to make the level much harder and frustrating while challenging at the same time! It has been long since I actually used TresED but I managed to regain my knowledge pretty quickly so there's more to come!
I vaguely remember this level (or a similar name, perhaps?), I'll download it and give it a look. Nice to see others still working on
projects.
Re: Crator Level (edited)
Posted: Sun Jan 20, 2019 7:46 pm
by tatu
I remember the name of this level but not what it is about. It is nice to see someone revisiting an old level and make some work on it. (Draco, I still want us to finish North Pole Chaos!!)
Re: Crator Level (edited)
Posted: Sun Jan 20, 2019 9:20 pm
by Jackmills
tatu wrote:I remember the name of this level but not what it is about. It is nice to see someone revisiting an old level and make some work on it. (Draco, I still want us to finish North Pole Chaos!!)
Coming from me who plays the map a lot, it's about getting the chopper working to escape. That's the plotting for Crators, quite generic actually.
Re: Crator Level (edited)
Posted: Mon Jan 21, 2019 5:35 am
by Draconisaurus
Neat pics. I remember liking this level. You know sometime if you're into remaking another's level you should take a stab at DX Chronicles which was never finished. I've considered tackling this myself.
Re: Crator Level (edited)
Posted: Mon Jan 21, 2019 8:17 am
by TheIdiot
Cool to see more work done on Craters, as this is one of my favourite small levels.
I notice one problem with your new box puzzle: what is the player supposed to do if they knock down the box from the 2nd level? They won't be able to get the crate back up there unless it's very light. Just a little something to keep in mind!
Re: Crator Level (edited)
Posted: Mon Jan 21, 2019 2:18 pm
by Jackmills
The Crators file went corrupted when I attempted to change the skies and terrain, so I had to get the original unedited file to start again. Shameful to because I liked what I did, but that's okay, I wanted to approach the level with a different look this time but keeping the puzzles I did. I perhaps went overboard with this box platforming puzzle, just to get the crowbar! I opened a new area, a major change compared to what Awesome has done.
Always fun to see some experiment! If you ever run into issues, feel free to ask. Myself is quite good at debugging and TheIdiot have some great knowledge thanks to RTJP
Re: Crator Level (edited)
Posted: Tue Jan 22, 2019 10:30 am
by Draconisaurus
Also always remember to make backups as you go! Always. Over time you can get a feel for what sort of mods carry a crash threat.
Re: Crator Level (edited)
Posted: Tue Jan 22, 2019 4:34 pm
by tatu
Draconisaurus wrote:Also always remember to make backups as you go! Always. Over time you can get a feel for what sort of mods carry a crash threat.
And make sure to store the backups digitally or on something external as well.
I am gonna say now the worst thing that can happen is to get corrupted .grf files during import of something or crashing during a save. Other issues with the level that GeomAdd don't show can in the most cases now be identified thanks to CE's GUIApp debug file
Re: Crator Level (edited)
Posted: Tue Jan 22, 2019 9:22 pm
by Jackmills
Turning boring areas into interesting areas, each has it's own adventures to something, like climbing and box puzzles!