Crator Level (edited)
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- Jackmills
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Crator Level (edited)
Awesome produced his level and I (Dream Eater) have edited it afterward (You can download it from TresCom website) I re-visited this level, yet again, to edit it, yet again. I want to add more to it, so far, I came up with a box puzzle platform combo puzzle along with tricky'er areas to navigate. My goal is to make the level much harder and frustrating while challenging at the same time! It has been long since I actually used TresED but I managed to regain my knowledge pretty quickly so there's more to come!
Pictures: https://imgur.com/a/UkQx4NY
Update 1: https://imgur.com/a/yy2z5UZ
Update 2 (Video): https://www.youtube.com/watch?v=J20YLgi ... e=youtu.be
The difference is night and day...
DOWNLOAD LINK: http://www.mediafire.com/file/2ihah38x3 ... d.rar/file
Credits go to Awesome for the original level.
Pictures: https://imgur.com/a/UkQx4NY
Update 1: https://imgur.com/a/yy2z5UZ
Update 2 (Video): https://www.youtube.com/watch?v=J20YLgi ... e=youtu.be
The difference is night and day...
DOWNLOAD LINK: http://www.mediafire.com/file/2ihah38x3 ... d.rar/file
Credits go to Awesome for the original level.
Last edited by Jackmills on Tue Jan 29, 2019 7:08 pm, edited 3 times in total.
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
- Rebel
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Re: Crator Level (edited)
I vaguely remember this level (or a similar name, perhaps?), I'll download it and give it a look. Nice to see others still working on
projects.
projects.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- tatu
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Re: Crator Level (edited)
I remember the name of this level but not what it is about. It is nice to see someone revisiting an old level and make some work on it. (Draco, I still want us to finish North Pole Chaos!!)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Jackmills
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Re: Crator Level (edited)
Coming from me who plays the map a lot, it's about getting the chopper working to escape. That's the plotting for Crators, quite generic actually.tatu wrote:I remember the name of this level but not what it is about. It is nice to see someone revisiting an old level and make some work on it. (Draco, I still want us to finish North Pole Chaos!!)
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
- Draconisaurus
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Re: Crator Level (edited)
Neat pics. I remember liking this level. You know sometime if you're into remaking another's level you should take a stab at DX Chronicles which was never finished. I've considered tackling this myself.
Re: Crator Level (edited)
Cool to see more work done on Craters, as this is one of my favourite small levels.
I notice one problem with your new box puzzle: what is the player supposed to do if they knock down the box from the 2nd level? They won't be able to get the crate back up there unless it's very light. Just a little something to keep in mind!
I notice one problem with your new box puzzle: what is the player supposed to do if they knock down the box from the 2nd level? They won't be able to get the crate back up there unless it's very light. Just a little something to keep in mind!
- Jackmills
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Re: Crator Level (edited)
The Crators file went corrupted when I attempted to change the skies and terrain, so I had to get the original unedited file to start again. Shameful to because I liked what I did, but that's okay, I wanted to approach the level with a different look this time but keeping the puzzles I did. I perhaps went overboard with this box platforming puzzle, just to get the crowbar! I opened a new area, a major change compared to what Awesome has done.
New area: https://imgur.com/a/DSC17Ak
New area: https://imgur.com/a/DSC17Ak
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
- tatu
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Re: Crator Level (edited)
Always fun to see some experiment! If you ever run into issues, feel free to ask. Myself is quite good at debugging and TheIdiot have some great knowledge thanks to RTJP
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Crator Level (edited)
Also always remember to make backups as you go! Always. Over time you can get a feel for what sort of mods carry a crash threat.
- tatu
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Re: Crator Level (edited)
And make sure to store the backups digitally or on something external as well.Draconisaurus wrote:Also always remember to make backups as you go! Always. Over time you can get a feel for what sort of mods carry a crash threat.
I am gonna say now the worst thing that can happen is to get corrupted .grf files during import of something or crashing during a save. Other issues with the level that GeomAdd don't show can in the most cases now be identified thanks to CE's GUIApp debug file
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Jackmills
- Dinosaur egg
- Posts: 24
- Joined: Sun Oct 29, 2017 7:59 pm
- Location: I own a island off the coast of Costa Rica
Re: Crator Level (edited)
Turning boring areas into interesting areas, each has it's own adventures to something, like climbing and box puzzles!
Progress: https://imgur.com/a/yy2z5UZ
Progress: https://imgur.com/a/yy2z5UZ
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
- tatu
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Re: Crator Level (edited)
Looks interesting. You working on this makes me in a bit of a mood to start doing my own level that is not based on an official level
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
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Re: Crator Level (edited)
My gods are the heavens falling?tatu wrote:Looks interesting. You working on this makes me in a bit of a mood to start doing my own level that is not based on an official level
- Jackmills
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- Joined: Sun Oct 29, 2017 7:59 pm
- Location: I own a island off the coast of Costa Rica
Re: Crator Level (edited)
Diversity of levels is what keeps this game strong, but alivetatu wrote:Looks interesting. You working on this makes me in a bit of a mood to start doing my own level that is not based on an official level
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw
- Jackmills
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- Joined: Sun Oct 29, 2017 7:59 pm
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Re: Crator Level (edited)
Here is a video of the new look of Craters, the changes are too much to list in my eyes, see for yourselves!
Video:
Video:
YouTube channel: https://www.youtube.com/channel/UCJPQJN ... Q7dVi0XOlw