Jurassic Park: Operation Trespasser

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Shep
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Jurassic Park: Operation Trespasser

Post by Shep »

Jurassic Park: Operation Trespasser is a name I just made up for some levels I hope to do. Since the topic for "I need ding dang texture help" has altered, this will be for posting Operation Genesis type things for Trespasser and the progress of my level. First off, I do not intend for there to be animation for anything in my levels since I do not know how to do that stuff :P . Second, i'm still having trouble porting some objects I make into Tres, which sucks.


Screenshot (53).png
Screenshot (53).png (210.3 KiB) Viewed 13896 times
Some models I have made
Some models I have made
Screenshot (54).png (413.06 KiB) Viewed 13896 times



Please help me fix this!

Code: Select all

Welcome to GeomAdd.
Please select level and file or directory to import.

Loading level...
File: "c:\users\matthew shepherd\desktop\important trespasser\sgen_ver0.05\jpot\jpot.scn"

Loading object import files...
File: "C:\Users\Matthew Shepherd\Desktop\IMPORTANT TRESPASSER\Operation genesis models\Shelter.tpm"
NOTE: File format version not supported, file may not load correctly.
NOTE: Could not find value file "C:\Users\Matthew Shepherd\Desktop\IMPORTANT TRESPASSER\Operation genesis models\Shelter.values.txt".  Mesh: Door1_01_mesh
  Mesh: VShelter10_mesh
  Mesh: VShelter09_mesh
  Mesh: VShelter08_mesh
  Mesh: VShelter06_mesh
  Mesh: VShelter05_mesh
  Mesh: VShelter04_mesh
  Mesh: VShelter03_mesh
  Mesh: VShelter02_mesh
  Mesh: GateBar2_01_mesh
  Mesh: GateBar2_01_mesh
  Mesh: GateBar1_01_mesh
  Mesh: GateBar1_01_mesh
  Mesh: Door1_02_mesh
  Mesh: Scene_Root_mesh
  Mesh: Scene_Root_mesh
  Mesh: Scene_Root_mesh
  Instance: Door1_01_mesh
  Instance: VShelter10_mesh
  Instance: VShelter09_mesh
  Instance: VShelter08_mesh
  Instance: VShelter06_mesh
  Instance: VShelter05_mesh
  Instance: VShelter04_mesh
  Instance: VShelter03_mesh
  Instance: VShelter02_mesh
  Instance: GateBar2_01_mesh
  Instance: GateBar2_01_mesh
  Instance: GateBar1_01_mesh
  Instance: GateBar1_01_mesh
  Instance: Door1_02_mesh
  Instance: Scene_Root_mesh
  Instance: Scene_Root_mesh
  Instance: Scene_Root_mesh

Importing meshes...
  Added mesh: Door1_01_mesh, type2
  Added mesh: Door1_02_mesh, type2
  Added mesh: GateBar1_01_mesh, type2
  Added mesh: GateBar2_01_mesh, type2
  Replaced mesh: Scene_Root_mesh, type2
  Added mesh: VShelter02_mesh, type2
  Added mesh: VShelter03_mesh, type2
  Added mesh: VShelter04_mesh, type2
  Added mesh: VShelter05_mesh, type2
  Added mesh: VShelter06_mesh, type2
  Added mesh: VShelter08_mesh, type2
  Added mesh: VShelter09_mesh, type2
  Added mesh: VShelter10_mesh, type2
Added 12 new meshes, replaced 1 meshes, skipped 0 existing meshes.

Importing instances...
  Added instance: Door1_01_mesh
  Added instance: VShelter10_mesh
  Added instance: VShelter09_mesh
  Added instance: VShelter08_mesh
  Added instance: VShelter06_mesh
  Added instance: VShelter05_mesh
  Added instance: VShelter04_mesh
  Added instance: VShelter03_mesh
  Added instance: VShelter02_mesh
  Added instance: GateBar2_01_mesh
  Replaced instance: GateBar2_01_mesh
  Added instance: GateBar1_01_mesh
  Replaced instance: GateBar1_01_mesh
  Added instance: Door1_02_mesh
  Replaced instance: Scene_Root_mesh
  Replaced instance: Scene_Root_mesh
  Replaced instance: Scene_Root_mesh
Added 12 new instances, replaced 5 instances, skipped 0 existing instances.

Loading textures...
      WARNING: could not find "Set_08.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "Set_08.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "FMedium_01.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "FMedium_01.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "Stripes_70.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "Set_17.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "TileMetal_08.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "Stripes_27.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "FMedium_01.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "Set_08.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "Set_05.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "TileMetal_11.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
      WARNING: could not find "Stripes_20.bmp" in texture path "c:\users\matthew shepherd\desktop\important trespasser\operation genesis models\", texture set to empty.
Added 0 new textures, replaced 0 textures, skipped 0 existing textures.

There were NOTEs, WARNINGs, or ERRORs.
Please review the above messages and then select an option from the message box.

No new textures, no need to save PID and SWP.
Saving GRF "c:\users\matthew shepherd\desktop\important trespasser\sgen_ver0.05\jpot\jpot.grf"...
Saving SCN "c:\users\matthew shepherd\desktop\important trespasser\sgen_ver0.05\jpot\jpot.scn"...
done.

Loading level for verification...
Verifying level...
    Name: "jpot"
    SCN: "c:\users\matthew shepherd\desktop\important trespasser\sgen_ver0.05\jpot\jpot.scn"
    GRF: "c:\users\matthew shepherd\desktop\important trespasser\sgen_ver0.05\jpot\jpot.grf"
    PID: "c:\users\matthew shepherd\desktop\important trespasser\sgen_ver0.05\jpot\jpot-130.pid"
    SWP: "c:\users\matthew shepherd\desktop\important trespasser\sgen_ver0.05\jpot\jpot-130.swp"
    SPZ: ""
  Verifying instances...
  Verifying meshes...
  Verifying values...
  Verifying PID...
    Used 0.3MB of 20.1MB available primary texture space
    Used 3 of 98 available palettes
  Verifying SWP and SPZ...
Finished verification.

Edit: Sorry just figured out it was looking for the wrong directory, strange. i'll update more pics in a sec.
Oh, a Raptor got 'em!

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Re: Jurassic Park: Operation Trespasser

Post by Draconisaurus »

Sounds like a cool project... So is this basically Isla Nublar using JPOG assets?
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Re: Jurassic Park: Operation Trespasser

Post by Shep »

Right now I want to have a topic for the models I will be getting and putting up for download and perhaps as I do that I will make small levels with them that resemble OG. But right now I don't know how I will make a download with textures since the directories in .tpm include the C: and stuff. I don't intend for a full on Isla Nublar made out of this but something about the size of regular OG
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Re: Jurassic Park: Operation Trespasser

Post by Draconisaurus »

Don't worry about texture paths in TPM files, they don't really do anything except bug GeomAdd imports when animated textures are present.
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Re: Jurassic Park: Operation Trespasser

Post by Shep »

Ok, I also got my textures all fixed when importing so now I got this for a level!
Screenshot (55).png
Screenshot (55).png (900.73 KiB) Viewed 13885 times
Screenshot (56).png
Screenshot (56).png (781.65 KiB) Viewed 13885 times

Edit: Here I wille give a list of everything I got: Shelter kiosk cage
Will edit this later.
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Re: Jurassic Park: Operation Trespasser

Post by Shep »

Some new screenshots!
Attachments
Screenshot (62).png
Screenshot (62).png (1.08 MiB) Viewed 13874 times
Screenshot (59).png
Screenshot (59).png (693.66 KiB) Viewed 13874 times
Screenshot (58).png
Screenshot (58).png (608.97 KiB) Viewed 13874 times
Screenshot (57).png
Screenshot (57).png (420.59 KiB) Viewed 13874 times
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Re: Jurassic Park: Operation Trespasser

Post by Draconisaurus »

Keep it up!
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Re: Jurassic Park: Operation Trespasser

Post by TheIdiot »

Really like this idea myself! Playing as a tourist rather than a survivor is quite unique. Sort of reminds me of the "ZOO" cheat in Turok: Evolution except the animals will actually behave like animals rather than inanimate objects.

By the way, I tested out converting JPOG models to Trespasser last night and managed to quite a few objects done. Fixed all of the missing sides and divided separate objects into their own instances, so now all parts of the Rest Area are totally modular (the Raptor statue even comes off its base!) and the Avoidance Beacon is separate from the base so it can spin when given a CMagnet. Also made some fresh sidewalk pieces to allow for diagonals. Example:
Click on Image
(Click on thumbnail for full size)
Image
More will come later (as soon as I figure out imgur's new dumbed-down layout). I'll send you all this stuff in an archive too when I do that, Shep. :)
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Re: Jurassic Park: Operation Trespasser

Post by Shep »

Thank you, if you saw the post made in "I need ding dang texture help" you would know we uncovered a level made by someone a while ago with some of the stuff in it. Currently I am using that level and adding a new section to it. I got the bathroom stalls, the fences, the kiosk, the paths, the fountain, and the rest area so far. But seperate models wou;d be great. May possibly use the coke machine later that was workable. So far nothing has physics and I don't know how to add them so when I walk through an object nothing happens. also the paralophosaurs (nailed it) attack you and you can see their mouth open. I got the visitor center and the balloon ride but they become half gone when uploaded.



Also, I will need to get new oaths because I am using the ones in the level and they come with lights on each one attached so there are many lights and if I want a fountain I have to try to get the lights correctly on the other ones.
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Re: Jurassic Park: Operation Trespasser

Post by TheIdiot »

Thank you
No problem! Somehow I find doing boring stuff like this fun. :P
if you saw the post made in "I need ding dang texture help" you would know we uncovered a level made by someone a while ago with some of the stuff in it. Currently I am using that level and adding a new section to it. I got the bathroom stalls, the fences, the kiosk, the paths, the fountain, and the rest area so far. But seperate models wou;d be great.
Yeah, I saw that, but I also noticed that quite a bit was missing from it. Plus I'd already started on this earlier so BLEH! :P In any case, the separate objects should help you to create a bit of variation in areas, especially since JPOG doesn't really have that many objects in it to begin with.
So far nothing has physics and I don't know how to add them so when I walk through an object nothing happens.
To get physics, you can either steal them from something else (but they MUST be under the category "Invisible Instances" or the level will explode) and shape them around the building, or make your own in Max. They're just big, 4-sided boxes that fit the general layout of the building.
also the paralophosaurs (nailed it) attack you and you can see their mouth open.
:lol: Sure did! Can we hope to see tierunnosaurus and velocityraptor as well? :P Ah but seriously, just because I'm a Grammar Nazi, it's "Parasaurolophus" for future reference.
The reason they attack you is because they're either defined as carnivores or have ActBite enabled in their TScript. You can change either of those by double-clicking on one of the parasaurs and then altering the values; see the Trespasser Script Reference for details on what the values do.
I got the visitor center and the balloon ride but they become half gone when uploaded.
Hmm. They're probably made of multiple sub-models or have a ton of backwards faces. Will take a look at those soon...can you upload a screenshot?
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Re: Jurassic Park: Operation Trespasser

Post by Shep »

I mention the Parasaurolophus because if you were to see it then it was so cute with its little motuh open, can't even bite you because it can't bend that low.
Attachments
Balloon ride.
Balloon ride.
Screenshot (64).png (516.16 KiB) Viewed 13855 times
VISITOR CENTER.   Under contruction :p
VISITOR CENTER. Under contruction :p
Screenshot (63).png (90.24 KiB) Viewed 13855 times
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Re: Jurassic Park: Operation Trespasser

Post by TheIdiot »

Definitely looks like a sub-model problem, Shep. Make sure you're exporting all of the meshes that make up the buildings.
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Re: Jurassic Park: Operation Trespasser

Post by Shep »

Screenshot (65).png
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Perhaps it is because too many models for one object exported at once.
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Re: Jurassic Park: Operation Trespasser

Post by Draconisaurus »

Shep wrote:Perhaps it is because too many models for one object exported at once.
Hmmm could be a gmax error (I forget, are you the one using gmax?)... The problem of the script listener/exporter/whatever having a max text limit is familiar. At any rate that should be a simple matter of selecting specific models for export.. or temporarily deleting everything but what you're trying to export..
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Re: Jurassic Park: Operation Trespasser

Post by Shep »

I may have forgot to mention but I got 3ds max 2014 now. For the selecting each object to import thing... uh way too much work.
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