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 Post subject: Atherton Manor
PostPosted: Mon Nov 05, 2018 7:39 am 
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T-Rex Killer
T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11221
Location: Portland, OR
Hey everyone. I have to tell you guys that it turns out my computer can't handle the level of video editing I need to be able to do to keep my show going as-planned. I may be purchasing a new computer in coming months.. Until then I'm going to dedicate my time to new and interesting Trespasser levels to take you across the multiverse.

The latest of these is "AM", Atherton Manor. Set in the ancient dwelling of Trespasser-InGen's co-founder, this building will be full of interesting and hopefully challenging puzzles to solve to progress. As well this level features an all-greyscale-plus-red color scheme. That is, no other colors regardless of the objects. Look forward to updates soon -

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 Post subject: Re: Atherton Manor
PostPosted: Mon Nov 05, 2018 11:31 am 
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-=TresCom Developer=-
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Joined: Sun Nov 10, 2002 10:26 pm
Posts: 4880
Location: That country nobody likes (you know the one)
Looks good, Drac. ;) I've always been fascinated with ancient rome and greek history. I often wonder just
where he world would be today if those empires had never fallen.


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 Post subject: Re: Atherton Manor
PostPosted: Thu Nov 08, 2018 5:07 pm 
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T-Rex
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Joined: Thu Feb 20, 2014 9:13 pm
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Location: Canada, eh?
I really like the look of this, especially that you've gone with the stylized red-and-white look. I wonder, however, what the significance of that is in the level...

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 Post subject: Re: Atherton Manor
PostPosted: Thu Nov 08, 2018 9:33 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11221
Location: Portland, OR
I've always wanted to do a b&w colored level, but I've also always had a foundness for color palettes of greyscale and a single hue. In this case I chose red - thinking there are others I may do in the future.

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