i am looking for more building and structure models
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i am looking for more building and structure models
i need some building models for my levels because i keep looking anywhere and i can't found any of them
- Draconisaurus
- T-Rex Killer
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Re: i am looking for more building and structure models
Retail Trespasser is full of buildings. Follow my TresEd video tutorials for how to export them - though keep in mind exporting buildings is a bit of an advanced method, you're better off sticking with easier objectives first.
viewtopic.php?f=9&t=11093
viewtopic.php?f=9&t=11093
Re: i am looking for more building and structure models
I don't know what you're missing, honestly...there are a ton of building models available in both the original and our own levels. Check the retail levels IT and LAB, maybe the TC Trilogy (TresCom Ops, TC Isle, TC Rescue), and JPDS are just a few where you might find new models.
What we need is a pinned model request/lookup thread...
What we need is a pinned model request/lookup thread...
Re: i am looking for more building and structure models
i am actually searching for lab model from the lab level and computer building and dock admin building i can't export it because it was too risky for me to do it
when i try to export the full object even in the inside was included side effect is my level won't load
when i try to export the full object even in the inside was included side effect is my level won't load
- Draconisaurus
- T-Rex Killer
- Posts: 14089
- Joined: Mon Dec 06, 2004 5:21 pm
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Re: i am looking for more building and structure models
Take it slow, start learning how the modding tools work by going for small, simple stuff first, learn the details of modding as you go.
- tatu
- -=TresCom Website Manager=-
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Re: i am looking for more building and structure models
Several of the LAB buildings have an issue with using instances of $ physic objects, more specifically the doors. The game does not like that, at least not for moveable objects. It can be tricky to understand how to fix it so try to avoid exporting those first and see if that will do it ![Smile :)](./images/smilies/happy.gif)
![Smile :)](./images/smilies/happy.gif)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."