Suggested T-Script Entries/Settings for dino jumps in CE
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Suggested T-Script Entries/Settings for dino jumps in CE
I'm assuming someone fiddled with this, yes? I'd be interested to know what entries
were made to the dino's t-script and what if any CE Settings are required.
were made to the dino's t-script and what if any CE Settings are required.
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Re: Suggested T-Script Entries/Settings for dino jumps in CE
machf supposedly got this working most effectively. I have it working on some of my Raptors, but they only seem to do it when moving over objects...presumably this is what "JumpOver" is for...and they seem to constantly hop about when colliding with an object.
These are the values it has in its T-script which I'm going to assume have to do with it jumping:
Though I'm not totally certain what does what exactly. This Raptor is also a bit bigger than usual Tres Raptors (Tribe B size, about) so you'll have to adjust the "WalkOver" and "JumpOver" values as well to their height. I haven't seen it do the "JumpBack" action, and "Jump Bite" is a very tiny little jump attack, and doesn't trigger that often, but it DOES definitely jump.
You also have to have this value set in Trespasser.ini:
Which will enable all of the disabled AI actions.
Hopefully machf can elaborate more on this as I'm still not sure whether my Raptors are jumping as well as they could be.
These are the values it has in its T-script which I'm going to assume have to do with it jumping:
Code: Select all
float JumpDistance = 12.000000
float JumpUp = 7.000000
float JumpDown = 17.500000
float WalkOver = -0.450000
float JumpOver = 8.000000
float UpAngle = 45.000000
float DownAngle = 50.000000
bool ActJump = true
bool ActJumpBack = true
bool ActJumpBite = true
You also have to have this value set in Trespasser.ini:
Code: Select all
[Game]
EnableAiActivityEx=-1
Hopefully machf can elaborate more on this as I'm still not sure whether my Raptors are jumping as well as they could be.
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Re: Suggested T-Script Entries/Settings for dino jumps in CE
I'm sure it still pales by comparison to the jumping behavior allowed by ATX. *sigh*
Re: Suggested T-Script Entries/Settings for dino jumps in CE
No, it doesn't.
Rebel, later I'll either PM or e-mail you what I have done... I'm about to fall asleep right now.
Rebel, later I'll either PM or e-mail you what I have done... I'm about to fall asleep right now.
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Re: Suggested T-Script Entries/Settings for dino jumps in CE
When you get CE raptors to jump high enough that their feet can knock guns out of your hand, let me know.
Re: Suggested T-Script Entries/Settings for dino jumps in CE
You want karateka raptors?
EDIT: added this nice picture
EDIT: added this nice picture
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Suggested T-Script Entries/Settings for dino jumps in CE
In Jurassic Park raptors can jump extremely high, it's just a basic behavior for them.
Re: Suggested T-Script Entries/Settings for dino jumps in CE
They just don't jump that high if they don't need to - if you are standing above the ground level, they will. I guess if you change the t-script values they may try to jump higher...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Suggested T-Script Entries/Settings for dino jumps in CE
I personally never liked the ATX jump. It always felt unnatural and they jumped way to high by default settings
Would be cool to get it working by scripting inside a level tho.
Would be cool to get it working by scripting inside a level tho.
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Suggested T-Script Entries/Settings for dino jumps in CE
Yes, I always disabled it. Made me think of dinosaurs with jetpacks attached to their backs for short bursts...tatu wrote:I personally never liked the ATX jump. It always felt unnatural and they jumped way to high by default settings
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Suggested T-Script Entries/Settings for dino jumps in CE
Personally, I think ActFeint and ActCowl are the coolest dino activities, though hardly even used.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
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Re: Suggested T-Script Entries/Settings for dino jumps in CE
What's ActCowl look like?
Re: Suggested T-Script Entries/Settings for dino jumps in CE
I think he means "ActCower", which causes a wounded dino to lower its head and back away.Draconisaurus wrote:What's ActCowl look like?
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Re: Suggested T-Script Entries/Settings for dino jumps in CE
Wow don't think I've ever seen that.
Re: Suggested T-Script Entries/Settings for dino jumps in CE
I thought they did it in retail, but I could be mistaken. You should also check out ActStalk with the extra behaviours enabled, as I'm the dinosaurs also duck down and "sneak" forward when doing this as well. It's really cool.Draconisaurus wrote:Wow don't think I've ever seen that.