CrossBow Level Example
Posted: Sat Sep 22, 2018 8:15 pm
The Zip is below; it's a stand alone package utilizing Big Red's atx actiontypes. The bow
works on the same principle as that of our speargun in tc_isle.
Note: The bow has to be stored away (on Anne's back) before you can actually load
the arrow to the bow. To spare you from walking, whether you hit the target or ground,
the arrow will reappear on the little standing table in a few seconds after impact. This
is just a proof of concept level, so other than shooting the crossbow (and I imagine too,
exploring how it actually works using TresEd), there's no other points of interest.
works on the same principle as that of our speargun in tc_isle.
Note: The bow has to be stored away (on Anne's back) before you can actually load
the arrow to the bow. To spare you from walking, whether you hit the target or ground,
the arrow will reappear on the little standing table in a few seconds after impact. This
is just a proof of concept level, so other than shooting the crossbow (and I imagine too,
exploring how it actually works using TresEd), there's no other points of interest.