Thank you!
I exported the selection like you said and got the .bmps , however if I import the selection to a custom map, I get lots of black textures. I can change them and import them to a custom lab level, but I want to find out where they are stored.
In the " PCraydisplayscreen00-00.tpm " , it doesn't contain the .bmps , but it does have meshes, ei; " PCraydisplay00-00.bmp.mat01 " " colormap = Maps\lab\PCraydisplay0000002.bmp "
So it loads in a sequence of meshes like a chameleon (or carno

) I also have the bootcraycolor.bmp's but they only have all their .bmps for the coded loading bars.
How can I import/edit the .pid to add my own .bmps of the same specification and change the names in the TScript?
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