Hello everyone, how can I extract the moving images from the computer screens in the lab mission.
Is it an image.gif (animated)? or is it just a pack of images executed by a script that only appears to be a video?
Image animated? Lab level.
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- tatu
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Re: Image animated? Lab level.
Trespasser uses a pack of images executed by a script to show animated images.
As for these, search for "Scompbboot00t2.bmp-00" and "Pcraydisplay0000000.bmp-00" to find the objects containing these
As for these, search for "Scompbboot00t2.bmp-00" and "Pcraydisplay0000000.bmp-00" to find the objects containing these
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Image animated? Lab level.
Hi, and how can I find these files? With TresEd I exported the object in .tpm (the lab screen) but there is only one black image (it must be the first frame). GuiApp will not be used.tatu wrote:Trespasser uses a pack of images executed by a script to show animated images.
As for these, search for "Scompbboot00t2.bmp-00" and "Pcraydisplay0000000.bmp-00" to find the objects containing these
Is there a tool that can directly extract the textures from the Lab level? or is there some way to extract these special objects with TresEd ??
Last edited by xelono on Wed Jun 27, 2018 3:06 pm, edited 2 times in total.
- tatu
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Re: Image animated? Lab level.
The ones I listed are objects themselves, not textures. Exporting these will also export the textures for the screens.
You can use GUIApp that comes with the CE tools, go to "Game" and then "Export Textures from SCN..." and select the LAB level. That will export all textures into a folder in the GUIApp folder.
You can use GUIApp that comes with the CE tools, go to "Game" and then "Export Textures from SCN..." and select the LAB level. That will export all textures into a folder in the GUIApp folder.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Image animated? Lab level.
I found the form, with swp_viewer I can export the textures of that animation. It was easier.tatu wrote:The ones I listed are objects themselves, not textures. Exporting these will also export the textures for the screens.
You can use GUIApp that comes with the CE tools, go to "Game" and then "Export Textures from SCN..." and select the LAB level. That will export all textures into a folder in the GUIApp folder.
Greetings and thanks.
- Draconisaurus
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Re: Image animated? Lab level.
Well hey, nice to see you - we caught wind of your GTA mod the other month, sweet stuff! Me, TI & others enjoyed seein' our creations put together and all
Re: Image animated? Lab level.
Thank you very much @Draco, I have spoken a couple of words with @The_idiot about the mod and once completed, they will have their corresponding credits.Draconisaurus wrote:Well hey, nice to see you - we caught wind of your GTA mod the other month, sweet stuff! Me, TI & others enjoyed seein' our creations put together and all
- Draconisaurus
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Re: Image animated? Lab level.
Schweet. Don't forget to record some ingame stuff -