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PostPosted: Tue Jun 26, 2018 10:37 pm 
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Dinosaur egg
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Location: Santiago, Chile.
Hello everyone, how can I extract the moving images from the computer screens in the lab mission.

Is it an image.gif (animated)? or is it just a pack of images executed by a script that only appears to be a video?
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PostPosted: Wed Jun 27, 2018 6:15 am 
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-=TresCom Website Manager=-
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Trespasser uses a pack of images executed by a script to show animated images.

As for these, search for "Scompbboot00t2.bmp-00" and "Pcraydisplay0000000.bmp-00" to find the objects containing these :)

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PostPosted: Wed Jun 27, 2018 2:47 pm 
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Dinosaur egg
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tatu wrote:
Trespasser uses a pack of images executed by a script to show animated images.

As for these, search for "Scompbboot00t2.bmp-00" and "Pcraydisplay0000000.bmp-00" to find the objects containing these :)

Hi, and how can I find these files? With TresEd I exported the object in .tpm (the lab screen) but there is only one black image (it must be the first frame). GuiApp will not be used.

Is there a tool that can directly extract the textures from the Lab level? or is there some way to extract these special objects with TresEd ??

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Last edited by xelono on Wed Jun 27, 2018 3:06 pm, edited 2 times in total.

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PostPosted: Wed Jun 27, 2018 3:00 pm 
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The ones I listed are objects themselves, not textures. Exporting these will also export the textures for the screens.

You can use GUIApp that comes with the CE tools, go to "Game" and then "Export Textures from SCN..." and select the LAB level. That will export all textures into a folder in the GUIApp folder.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Wed Jun 27, 2018 3:07 pm 
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Dinosaur egg
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Location: Santiago, Chile.
tatu wrote:
The ones I listed are objects themselves, not textures. Exporting these will also export the textures for the screens.

You can use GUIApp that comes with the CE tools, go to "Game" and then "Export Textures from SCN..." and select the LAB level. That will export all textures into a folder in the GUIApp folder.

I found the form, with swp_viewer I can export the textures of that animation. It was easier.

Greetings and thanks.

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PostPosted: Wed Jun 27, 2018 11:10 pm 
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Well hey, nice to see you - we caught wind of your GTA mod the other month, sweet stuff! Me, TI & others enjoyed seein' our creations put together and all

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Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


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PostPosted: Fri Jul 27, 2018 3:31 am 
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Dinosaur egg
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Draconisaurus wrote:
Well hey, nice to see you - we caught wind of your GTA mod the other month, sweet stuff! Me, TI & others enjoyed seein' our creations put together and all


Thank you very much @Draco, I have spoken a couple of words with @The_idiot about the mod and once completed, they will have their corresponding credits. :)

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PostPosted: Fri Jul 27, 2018 10:34 pm 
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Schweet. Don't forget to record some ingame stuff -

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