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PostPosted: Mon Sep 24, 2018 6:46 pm 
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Draconisaurus wrote:
Rebel wrote:
Draconisaurus wrote:
Thanks Reb. Any chance you can whip up a small, appropriate model for us to include?


Do you have something in mind? I'm not the greatest modeller -

Just something simple and cool, like the Crusty-O's cereal box sort of thing.


You mean like what's in the lighthouse in the TC Isle level?...

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PostPosted: Mon Sep 24, 2018 6:47 pm 
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Well yeah that sort of thing.

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PostPosted: Mon Sep 24, 2018 9:46 pm 
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Ah, you mean an easter egg thing. Yeah, I'll see if I can think of something. Like that
killer klowns from outer space probably no one ever found in the remake of the tc lev.


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PostPosted: Tue Sep 25, 2018 4:13 am 
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Rebel wrote:
Like that
killer klowns from outer space probably no one ever found in the remake of the tc lev.


You mean there's such a great thing and I've missed it?
Or maybe I *did* find it, I can't remember since I played it long ago...

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PostPosted: Tue Sep 25, 2018 6:29 am 
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machf wrote:
Rebel wrote:
Like that
killer klowns from outer space probably no one ever found in the remake of the tc lev.


You mean there's such a great thing and I've missed it?
Or maybe I *did* find it, I can't remember since I played it long ago...

You mean
Spoiler: show
that area behind the stairs inside of that massive wall? :wink:


Found that the first time I played through that level somehow. The thing which gives away the position of the entrance and the object you need to activate in order to get in there are nearly impossible to spot, I seem to remember accidentally setting it off, and then spending like an hour trying to figure out what exactly the point of that room is.

Spoiler: show
And I don't have any clue exactly how you're supposed to access the easter egg WITHIN the easter egg...

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PostPosted: Tue Sep 25, 2018 3:44 pm 
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I recall exploring the area in TresEd, never quite got in there ingame..

EDIT: Gonna spend some time on this level now, should be done later today.

EDIT: Also as a note, the level is missing animated textures for the fence lights...

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PostPosted: Tue Sep 25, 2018 5:00 pm 
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Quote:
EDIT: Also as a note, the level is missing animated textures for the fence lights...

Hmm. The original fences didn't have flashing lights, I added them in an older version of RTJP. I'm going to guess that TresGuy got the fences from there, so you'll find the animated light strip as well as the scripts to make them go from orange to blue for that in one of those levels. I seem to recall that script being somewhat buggy though. Alternately we could just disable the flashing, it's no big deal. :)

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PostPosted: Tue Sep 25, 2018 6:29 pm 
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My update for today:

https://app.box.com/s/3rnlksnj29p88bgsqhegcz5r38jfwlix

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(Click on thumbnail for full size)
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PostPosted: Tue Sep 25, 2018 6:37 pm 
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TheIdiot wrote:
machf wrote:
Rebel wrote:
Like that
killer klowns from outer space probably no one ever found in the remake of the tc lev.


You mean there's such a great thing and I've missed it?
Or maybe I *did* find it, I can't remember since I played it long ago...

You mean
Spoiler: show
that area behind the stairs inside of that massive wall? :wink:


Found that the first time I played through that level somehow. The thing which gives away the position of the entrance and the object you need to activate in order to get in there are nearly impossible to spot, I seem to remember accidentally setting it off, and then spending like an hour trying to figure out what exactly the point of that room is.

Spoiler: show
And I don't have any clue exactly how you're supposed to access the easter egg WITHIN the easter egg...


If I'm not mistaken, there is a small 'X' on the wall near the hidden push switch. There's actually another easter egg just
beyond that small room behind the sliding stairs. That one was for Big Red. I think you need the explosives to access that
one though. I can't quite remember.

The room itself was the part of the solar energy storage batteries and controls (the panels being atop the roofs of the compound)


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PostPosted: Tue Sep 25, 2018 9:00 pm 
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Nice job on the beach, Drac. The level is really starting to shape up!

I should note that there are still a few areas in the first half of the level which still need completion. I suggest that we get those finished off soon so that we can begin placing triggers and balancing out enemies and weapons for that part of the level.

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PostPosted: Sat Sep 29, 2018 8:16 pm 
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Alright, I'm going to work on filling in the blank areas in the first half :yes:


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PostPosted: Sat Sep 29, 2018 8:38 pm 
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Excellent. Also tatu will skin you alive if you don't heightfix your own work.

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PostPosted: Sat Sep 29, 2018 8:48 pm 
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Draconisaurus wrote:
Excellent. Also tatu will skin you alive if you don't heightfix your own work.

I think you've been doing fine so far. :wink: The only thing I think you should watch out for is unoptimized terrain (areas which are high-poly but are flat), as I noticed there was a patch of it by the first fence you laid down.

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PostPosted: Sat Sep 29, 2018 8:50 pm 
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Draconisaurus wrote:
Excellent. Also tatu will skin you alive if you don't heightfix your own work.


Well I checked the level out and you are first to get skinned. Your latest work contain foliage that would be noticed ingame as partly floating and some of the logs are inside of each other :pirate: :pirate: :pirate:

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PostPosted: Sat Sep 29, 2018 9:36 pm 
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:yum:

TI what do you mean by optimized terrain? Terrain with fewer quads ought to be avoided, to not run into blurry terrain textures.

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