Tres 20th Anniv Cmnty Level
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- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
WOW this level is huge now. I might even suggest we remove some of the playable area by errecting additional hills/mountains. What are the plans for the area around the... that's a lake right? What kind of object is it? It's not CWaterEntity and it has no texture...
- TrespasserGuy
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Re: Tres 20th Anniv Cmnty Level
WOW! This level is really getting there
I'm going to edit some more of this, and place some foliage in and around the paddock
@Drac, that object is the ocean, it's just so big that TresEd doesn't really make the texture show up from faraway.
I'm going to edit some more of this, and place some foliage in and around the paddock
@Drac, that object is the ocean, it's just so big that TresEd doesn't really make the texture show up from faraway.
- tatu
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Re: Tres 20th Anniv Cmnty Level
Looks really good. And this is how JPDS ended up adding a few years onto its project jk.
Huh, is Draco talking about "SOcean00-00"? Cause I have no issue of seeing it or a texture
Huh, is Draco talking about "SOcean00-00"? Cause I have no issue of seeing it or a texture
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
I'm talking about this -
- TrespasserGuy
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Re: Tres 20th Anniv Cmnty Level
Ahh, that IS supposed to be the ocean. For some reason, TI imported it with the wrong .bmp in the t-script. I fixed it already so in this next version you'll be able to see the... sea
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
Oh crap, yeah, I imported that ocean object from another level and replaced the texture in the .TPM but forgot to switch the animated one in the T-script.
Hey, by the way, TresGuy - that one road near the gate closest to the ocean which runs along the cliff is meant to be a cliff road like your mountain one you made. You seem to be the master of cliff roads so I was hoping you might take the reigns on that little section.
Hey, by the way, TresGuy - that one road near the gate closest to the ocean which runs along the cliff is meant to be a cliff road like your mountain one you made. You seem to be the master of cliff roads so I was hoping you might take the reigns on that little section.
- TrespasserGuy
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Re: Tres 20th Anniv Cmnty Level
Already on itTheIdiot wrote: Hey, by the way, TresGuy - that one road near the gate closest to the ocean which runs along the cliff is meant to be a cliff road like your mountain one you made. You seem to be the master of cliff roads so I was hoping you might take the reigns on that little section.
EDIT: http://www.mediafire.com/file/4fl2k6nlf ... y.zip/file
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- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
Lookin' good mate. Like the addition of the gate arch.
- TrespasserGuy
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Re: Tres 20th Anniv Cmnty Level
Thanks Drac!
I wonder if TI wants to edit more of this
I wonder if TI wants to edit more of this
- Rebel
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Re: Tres 20th Anniv Cmnty Level
Some cool looking screenshots there, guys. Nice work.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
Thanks Reb. Any chance you can whip up a small, appropriate model for us to include?
Re: Tres 20th Anniv Cmnty Level
Iiii added that many versions ago...Draconisaurus wrote:Lookin' good mate. Like the addition of the gate arch.
That foundation is EPIC, TresGuy. I love it! Much more interesting than Hammond's house, though now I wonder what the purpose of that location will be?
EDIT: I'm an idiot, just checked the level out in TresEd...absolutely zero complaints! Everything looks excellent. Really liking the way you shifted the fence around, looks way better than my hackneyed solution. Also cool use of my old Lodge bridges! I honestly didn't expect to see those again. Was wondering where we were going to get a bridge model to span that.
Should also note that the fence gates are currently reversed to how they should be - the actual gate doors should be on the inside of the fences.
Gotta say - this level design is really coming together! I feel like this team effort is playing out excellently.
I sure do. I'll be busy for a few days though if anyone else wants a crack at it first.I wonder if TI wants to edit more of this
- Rebel
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Re: Tres 20th Anniv Cmnty Level
Do you have something in mind? I'm not the greatest modeller -Draconisaurus wrote:Thanks Reb. Any chance you can whip up a small, appropriate model for us to include?
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
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Re: Tres 20th Anniv Cmnty Level
Just something simple and cool, like the Crusty-O's cereal box sort of thing.Rebel wrote:Do you have something in mind? I'm not the greatest modeller -Draconisaurus wrote:Thanks Reb. Any chance you can whip up a small, appropriate model for us to include?