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PostPosted: Mon Oct 08, 2018 2:55 am 
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T-Rex Killer
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Don't see why not.

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PostPosted: Mon Oct 08, 2018 5:06 am 
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Draconisaurus wrote:
Sounds good. For the ptero - would anyone mind horribly if I used the JPDS TLW-style Pteranodon? I feel it suits this mod better as TLW film is closer to classic Tres, so.

That was what I was thinking as well. Go for it.

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PostPosted: Mon Oct 08, 2018 8:10 am 
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Gonna work on this now -

PS: Who put the clipboard there?! Lol no one will find that, am gonna move it.

EDIT: Done. Got the mountain top area jump-started for you guys.

https://app.box.com/s/wh2u2uznt96xqxbph4v7xij9b1d4si3s

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PostPosted: Wed Oct 24, 2018 2:12 am 
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Okay slowpokes I'm takin' a stab at this. Gonna figure out what's needed for finalization and hack away. TI I am gonna defer to you to hopefully deck out the interior of the mansion. Whose are we saying it is?

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PostPosted: Wed Oct 24, 2018 4:47 am 
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Draconisaurus wrote:
Okay slowpokes I'm takin' a stab at this. Gonna figure out what's needed for finalization and hack away. TI I am gonna defer to you to hopefully deck out the interior of the mansion. Whose are we saying it is?

I don't just want to do Hammond's mansion again, that's been done to death...what about making it the TresCom mansion? I'll make some custom assets for the interior with our (the level's creators) avatars, and maybe do a "History of Trespassing" room with all of the major events since the game's release. I'll need someone to compile a list of events for me though as I'm not 100% familiar with TresCom pre-2008ish. Just leave the mansion area for now and I'll finish it off - if there are any objects or items that you're including in it that are essential to gameplay, let me know so I can place them appropriately inside.

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PostPosted: Wed Oct 24, 2018 5:39 am 
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TheIdiot wrote:
Draconisaurus wrote:
Okay slowpokes I'm takin' a stab at this. Gonna figure out what's needed for finalization and hack away. TI I am gonna defer to you to hopefully deck out the interior of the mansion. Whose are we saying it is?

I don't just want to do Hammond's mansion again, that's been done to death...what about making it the TresCom mansion? I'll make some custom assets for the interior with our (the level's creators) avatars, and maybe do a "History of Trespassing" room with all of the major events since the game's release. I'll need someone to compile a list of events for me though as I'm not 100% familiar with TresCom pre-2008ish. Just leave the mansion area for now and I'll finish it off - if there are any objects or items that you're including in it that are essential to gameplay, let me know so I can place them appropriately inside.


LEAVE IT?! You have less than a week left until the 28th :batman:

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PostPosted: Wed Oct 24, 2018 5:44 am 
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Lol Tatu.

Well I've plowed through and filled the Ops Center with some stuff. This is all I'm doing for now -

https://app.box.com/s/euloh8ylowqwth8161ccuo1efz95kwej

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PostPosted: Wed Oct 24, 2018 5:56 am 
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Well the 28th is not that correct either. I would say you have until the 27th cause otherwise there might not be a download link in the main site's news post if it gets shared that same day :|

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Wed Oct 24, 2018 7:47 am 
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Where the heck did that Ops Center come from? :o I like it, though. What areas are left to finish? I might be able to find some time to finish the rest of the map if nobody else can do it by the 26th.

tatu wrote:
Well the 28th is not that correct either. I would say you have until the 27th cause otherwise there might not be a download link in the main site's news post if it gets shared that same day :|

Gah! Sounds like we might end up rushing this one out...never a good thing, but this IS the Anniversary Level, which therefore should come out on the Anniversary. :|

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PostPosted: Wed Oct 24, 2018 12:13 pm 
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TheIdiot, for the old TresCom town there was usually talk about adding some kind of graveyard or pile of "bodies" as a reference to all the bots we have kicked during the years. You should add that somewhere ;)

Well here is my thought: Finish what you can for the anniversary. One issue you guys have is I think the level expanded before an area was finished off and some periods of time when no one worked on the level. Release what is done by this weekend and then the project could be converted (and "finished") later on and be a community project overall :)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Sat Oct 27, 2018 5:01 am 
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http://www.mediafire.com/file/zmmndd8oz ... y.rar/file

I've created an actual ending for this level. This is the best I can do to actually help with the release of this level before the anniversary date.


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PostPosted: Sat Oct 27, 2018 7:45 am 
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:O Excellent work. Honestly the level might as well be done now. Going to check a few things first but otherwise I think we're good for the 20th anniv release. Also I feel more comfortable with the level's final edit being done by someone other than myself, as part of the whole purpose of this mod was to get new modders involved. 8)

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PostPosted: Sun Oct 28, 2018 5:46 am 
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I've looked it over quickly and I approve of this as the ending (for now, at least). Nice save, TresGuy. :wink: Last list of things which NEED to be done for release:

- Finish Drac's rear path at the back of the geo plant.
- Plop down some quick copy+paste trees and terrain textures on the empty hill areas.
- Add in SOMETHING useful in the mansion (gun, keycard...can with a string? Maybe put Rebel's easter egg in there?)
- Place guns and dinosaurs appropriately (keep pacing in mind - NO RAPTORS EVERY 30 SECONDS!!!)
- Maybe add in a second exit to the geo plant canal stream closer to the waterfall?
- Temporary billboards to hide the unfinished half of the level for now.

That should be enough for the release. If nobody can finish all this by tomorrow, I'll try and get all this done.

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PostPosted: Sun Oct 28, 2018 6:17 am 
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Honestly TI I think the level works as it is now - we don't want to rush stuff. These details can be fleshed out after the anniversary with more attention to detail. :nerd: Oh and Tatu be sure to get the 'final' version from me, will make a new archive file with all the sky files.

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PostPosted: Sun Oct 28, 2018 7:56 am 
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I am gonna go with the last released for the anniversary from TrespasserGuy. For Europe it is the 28th already and I don't want to delay the news post as I don't think it should be posted late in the day. If you guys are going to any more edits you need to do it ASAP, within less than 6 hours from this post.

Draconisaurus wrote:
Honestly TI I think the level works as it is now - we don't want to rush stuff. These details can be fleshed out after the anniversary with more attention to detail. :nerd: Oh and Tatu be sure to get the 'final' version from me, will make a new archive file with all the sky files.


The latest download already contain the sky files, unless there are images for it as well.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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