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PostPosted: Wed Aug 08, 2018 4:11 am 
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Albertosaurus
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Joined: Thu Feb 20, 2014 9:13 pm
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Location: Canada, eh?
Draconisaurus wrote:
...Just went through the current version. Mountain is nice. That mansion though... DAMN! Really great new puzzle. And the view is freakin nuts'

Well, it's not much of a puzzle yet. I do want to figure out something different for the mansion puzzle though, rather than just getting to the second floor like usual...

Hmm. Maybe you have to get the water flowing from the power plant down the canal again, which leads to a power station or dam or something which you THEN have to activate in order to get power working in the rest of the level, which would allow you to open the power plant gates normally as well as get into the mansion? That's a potential idea for the puzzle. I'd of course be open to creating alternate solutions to everything as well. We already have the swampy route into the power plant around the back, so that would allow players into the power plant from the rear if the gates were locked at first, and from the front you would have had to go around quite a bit of land to get there, so taking the stairs would still be a valid option.

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PostPosted: Thu Aug 09, 2018 2:05 am 
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T-Rex Killer
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You know what'd be cool in anotehr mod? Drain a swamp with some sort of dam system, to get an obj needed from the bottom of it...

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PostPosted: Thu Aug 09, 2018 7:30 pm 
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Albertosaurus
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Location: Canada, eh?
Draconisaurus wrote:
You know what'd be cool in anotehr mod? Drain a swamp with some sort of dam system, to get an obj needed from the bottom of it...

That could in this level as well if we really wanted, since I did put a big lake in the middle with the intention to eventually do something neat with it.

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PostPosted: Fri Aug 10, 2018 4:14 am 
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T-Rex Killer
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Hum. Well it reminds me of the pond in front of the VC. I was thinking an additional reference to that could be made. Huh the hunters camp would be roughly where the emergency bunker exit was.

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