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 Post subject: Bio Raid X
PostPosted: Tue Jan 09, 2018 5:12 am 
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T-Rex Killer
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Location: Portland, OR
Because producing a show needs breaks sometimes.

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 Post subject: Re: Bio Raid X
PostPosted: Tue Jan 09, 2018 6:23 am 
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Albertosaurus
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Location: Canada, eh?
Hmm, this seems interesting...you really seem to like your weird InGen experiment-themed levels, don't you? :wink:

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 Post subject: Re: Bio Raid X
PostPosted: Tue Jan 09, 2018 6:52 pm 
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Triceratops
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TheIdiot wrote:
you really seem to like your weird InGen experiment-themed levels

You ever considered modeling the Chaos Effect Dino's?


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 Post subject: Re: Bio Raid X
PostPosted: Tue Jan 09, 2018 7:09 pm 
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Albertosaurus
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Location: Canada, eh?
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You ever considered modeling the Chaos Effect Dino's?

Indeed I have. I'm no good at modelling organic shapes, though, let alone rigging them - the best I can do is remodelling something we already have, which would limit me to mostly the Chaos Effect dinosaurs that look like normal dinos...such as the blue Raptor (which we already have a skin of), or the Omega Rex.

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 Post subject: Re: Bio Raid X
PostPosted: Wed Jan 10, 2018 2:59 am 
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T-Rex Killer
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Stay tuned on that one.

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 Post subject: Re: Bio Raid X
PostPosted: Sat Jan 20, 2018 6:01 am 
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T-Rex Killer
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Progress continues.

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 Post subject: Re: Bio Raid X
PostPosted: Sun Jan 21, 2018 12:07 am 
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Albertosaurus
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That...is pretty damn cool. :wink: Can't wait to see how this looks when you light and clutter it. Also looks like a prime sort of hallway for dinosaurs to operate correctly inside of. Reminds me somewhat of the EA testing level from JPDS.

Might be worth mentioning I once had a plan for a horror-themed level which would probably have looked very similar to this, revolving around Anne attempting to escape some kind of secret facility where dinosaurs were accidentally brought through a time machine. Was planning on using some fancy scripting for a working flashlight to see in the dark, dinosaurs coming at random through windows and roof panels, that sort of thing - heavily inspired by Dino Crisis. Ultimately, I decided not to go through with it simply because I didn't have the time it would have taken to make all the needed models...all that ever got finished was a rough model of the machine room. In any case, this looks to be at least somewhat similar to that idea - very interested to see where you go with this.

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