Happy New Year, here's a gift
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Happy New Year, here's a gift
So, I decided to upload one of my very, very old test levels before the year ends (around here, anyway). Look for it in the downloads section. Have fun!
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Happy New Year, here's a gift
Actually,
Did you try
Regarding
And those aren't
- Spoiler: show
Did you try
- Spoiler: show
Regarding
- Spoiler: show
And those aren't
- Spoiler: show
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Happy New Year, here's a gift
Didn't realize
No...
Did so
That's what i meant.
No...
Did so
That's what i meant.
Re: Happy New Year, here's a gift
Alright, gave this a quick look, think I did most there was to do. There's some really neat stuff in here, I'm glad you decided to release it! I find it hard to do a competent full review of a test level (Besides, Draco already covered it pretty well!), so I'll just mention some of my thoughts:
- Spoiler: show
Re: Happy New Year, here's a gift
There's nothing "to do" per se, it's just a test level. I kept adding various things I wanted to test into it. Until I had to use a new level file because it was becoming to cluttered.TheIdiot wrote:Alright, gave this a quick look, think I did most there was to do.
There's some really neat stuff in here, I'm glad you decided to release it! I find it hard to do a competent full review of a test level (Besides, Draco already covered it pretty well!), so I'll just mention some of my thoughts:
- Spoiler: show
Some have, others haven't.That is all! A very nifty test level with some cool models and interesting concepts, which I'm sure could be (or, more likely, HAVE been *cough* Pens *cough*) put to use in future levels.
I should take the time to re-visit that concept... Drac suggested some possibilities.Really want to see how far we can take this drivable car thing...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Happy New Year, here's a gift
Just use 'int Phase = 1' for the backpack and '2' for the items. Oh wait...Actually, the idea is placing various things inside it before loading it on your back... but the problem is physics interactions between whatever you put and the backpack's "walls".
Re: Happy New Year, here's a gift
Did not notice this in-game, will have to look at that further, then. There's got to be a way to do it. Would the objects also fall out of the pack when you flip it over to put it on your back?Actually, the idea is placing various things inside it before loading it on your back... but the problem is physics interactions between whatever you put and the backpack's "walls".
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Re: Happy New Year, here's a gift
I'm pretty sure they would explode all over the place....Would the objects also fall out of the pack when you flip it over to put it on your back?