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PostPosted: Tue Jan 02, 2018 3:26 am 
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Looks like you're churning right along! Any plans to release all these models, at some point?

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PostPosted: Tue Jan 02, 2018 3:59 am 
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T-Rex Killer
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Some of them eventually.

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PostPosted: Wed Jan 03, 2018 10:10 pm 
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Does anyone here happen to have a sound effect collection (other than from Tres)?

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PostPosted: Thu Jan 04, 2018 2:15 am 
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Albertosaurus
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Draconisaurus wrote:
Does anyone here happen to have a sound effect collection (other than from Tres)?

What kind of sounds are you looking for? Got a lot of weapon sounds, ambient noises of all sorts, dinosaur sounds from the various JP games. :) A lot

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PostPosted: Thu Jan 04, 2018 6:22 am 
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T-Rex Killer
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Figures. And all the best ones are saved for RTJP of course :yum: Well let me see... Need some general synthy-sounding sounds, some creepy stuff like moaning ghosts and creepy ambiance, water flowing through a rock tunnel...

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PostPosted: Thu Jan 04, 2018 8:17 am 
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Draconisaurus wrote:
Figures. And all the best ones are saved for RTJP of course :yum: Well let me see... Need some general synthy-sounding sounds, some creepy stuff like moaning ghosts and creepy ambiance, water flowing through a rock tunnel...

Derp, for some reason that post got cut off...I meant to finish with "A lot of the sounds are unsourced, however."

And hmm...can't say I've really invested in finding good "spooky" sounds. There are a few ambient sounds in RTJP's TPA files that might be useful (got about 8 different water flowing sounds in there alone), and I know I've got some creepy ambience stuff, like moaning wind and creaking wood. Lemme take a look tomorrow. :)

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PostPosted: Thu Jan 04, 2018 4:25 pm 
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Take a look at this listing:

http://www.prosoundeffects.com/excel/BBC-Complete.xls


EDIT: and these other ones:

https://www.sound-ideas.com/Files/Speci ... ibrary.pdf

https://www.sound-ideas.com/Files/Speci ... ibrary.pdf

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PostPosted: Thu Jan 04, 2018 9:56 pm 
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Whoooaa I'll have a look at this when I'm back to the editing process, thanks..

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PostPosted: Mon Jan 08, 2018 7:17 am 
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Latest from Drac's late nights at the coffee shop - complete Tres skeleton.

Click on Image
(Click on thumbnail for full size)
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PostPosted: Mon Jan 08, 2018 4:24 pm 
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Now let's make it a single mesh and rig it!

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PostPosted: Mon Jan 08, 2018 8:06 pm 
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Draconisaurus wrote:
Latest from Drac's late nights at the coffee shop - complete Tres skeleton.

:D That's pretty cool! Although, with all the parts assembled like that, you can really see the difference in the colours of each texture. :?

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PostPosted: Mon Jan 08, 2018 9:45 pm 
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That's actually rather creepy looking...I'm sensing a spooky Halloween-themed level with that as the player mesh. ;)

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PostPosted: Tue Jan 09, 2018 2:43 am 
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Already had the skeleplayer idea..

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PostPosted: Wed Jan 10, 2018 9:19 pm 
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Aaaaand we're go.

https://www.youtube.com/channel/UCqDdR- ... 8JIjp1cmfQ


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PostPosted: Wed Jan 10, 2018 10:26 pm 
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Got as far as 09:30. Too much "talking heads"-time. You need more shots of other things. Even if they are static images and you pan or zoom them.
Oh, and some sound effects now and then would be good. Subdued, of course. Use TPAreader to get them from Trespasser if you need to.

EDIT: made it to the end of the video. No changes.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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