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PostPosted: Sat Sep 30, 2017 9:05 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10847
Location: Lima, Peru
Draconisaurus wrote:
machf wrote:
I'm partial to letting them out, BTW, so that modders correct those typos where needed rather than ignore them...

Same.

Which only means I'm not in a hurry to include them, but will eventually do it. I just wanted to release a working file in the first place...
Quote:
Quote:
And the big question: is it worth making similar files for the earlier releases of Trespasser? (release 22, release 32, release 55, etc.)

I wouldn't think so... Unless you want to cast GeomAdd Known Values files into aether for use in alternate realities where those versions of Tres ended up as retail and thus the basis of alternate TresCom websites...

Well, the idea is to use them whenever someone want to load a level from those releases without getting any error reports... (although I haven't verified wheher they use those particular values or not).

BTW, here's the post where I mentioned them, it's from almost a year ago:

viewtopic.php?p=119091#p119091

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sun Oct 01, 2017 5:49 am 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10847
Location: Lima, Peru
Here's an updated version of the file, hopefully I didn't leave anything out now:

Attachment:
GeomAdd.knownvalues.CE.01102017.zip [5.07 KiB]
Downloaded 82 times


Spoiler: show
Code:
% This file contains the names of valid values, and is used
% during level verification.
% Use a '%' at the begining of a line to specify a comment
% Use a single "%d" in a value to mean "any sequence of digits",
% Eg. to match "Model00, Model01, Model02, ..." use Model%d
% WARNING: There is no error checking, so make sure names contain
% no more than one '%' character.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% These are values used by GeomAdd and TresEd.
% Trespasser ignores any unrecognised values such as these.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

ext_GeometryType
ext_IsOnTerrain
ext_Model%d
ext_ImportScale

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% These are all values that have been added in Trespasser CE
% so far, you may comment them out if you don't want them.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

ScriptAT
Script

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% These are values from earlier builds of Trespasser, included
% just in case, uncomment them if you want to validate them.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% BetaX
% BetaY
% BetaZ
% BTorque
% DeltaX
% DeltaY
% DeltaZ
% KappaX
% KappaY
% KappaZ
% Freedom
% Mu
% Omicron


% TrrEvalDelayFactor

% ActLieDown
% ActScratch
% ActSleep
% ActLashTail
% ActMoveHerd
% ActLiftTail
% ActShake
% ActThrow
% ActGrab
% ActJumpClaw
% ActClaw

% ActLieDownFear
% ActLieDownLove
% ActLieDownAnger
% ActLieDownCuriosity
% ActLieDownHunger
% ActLieDownThirst
% ActLieDownFatigue
% ActLieDownPain
% ActLieDownSolidity
% ActScratchFear
% ActScratchLove
% ActScratchAnger
% ActScratchCuriosity
% ActScratchHunger
% ActScratchThirst
% ActScratchFatigue
% ActScratchPain
% ActScratchSolidity
% ActSleepFear
% ActSleepLove
% ActSleepAnger
% ActSleepCuriosity
% ActSleepHunger
% ActSleepThirst
% ActSleepFatigue
% ActSleepPain
% ActSleepSolidity
% ActLashTailFear
% ActLashTailLove
% ActLashTailAnger
% ActLashTailCuriosity
% ActLashTailHunger
% ActLashTailThirst
% ActLashTailFatigue
% ActLashTailPain
% ActLashTailSolidity
% ActMoveHerdFear
% ActMoveHerdLove
% ActMoveHerdAnger
% ActMoveHerdCuriosity
% ActMoveHerdHunger
% ActMoveHerdThirst
% ActMoveHerdFatigue
% ActMoveHerdPain
% ActMoveHerdSolidity
% ActLiftTailFear
% ActLiftTailLove
% ActLiftTailAnger
% ActLiftTailCuriosity
% ActLiftTailHunger
% ActLiftTailThirst
% ActLiftTailFatigue
% ActLiftTailPain
% ActLiftTailSolidity
% ActShakeFear
% ActShakeLove
% ActShakeAnger
% ActShakeCuriosity
% ActShakeHunger
% ActShakeThirst
% ActShakeFatigue
% ActShakePain
% ActShakeSolidity
% ActThrowFear
% ActThrowLove
% ActThrowAnger
% ActThrowCuriosity
% ActThrowHunger
% ActThrowThirst
% ActThrowFatigue
% ActThrowPain
% ActThrowSolidity
% ActGrabFear
% ActGrabLove
% ActGrabAnger
% ActGrabCuriosity
% ActGrabHunger
% ActGrabThirst
% ActGrabFatigue
% ActGrabPain
% ActGrabSolidity
% ActJumpClawFear
% ActJumpClawLove
% ActJumpClawAnger
% ActJumpClawCuriosity
% ActJumpClawHunger
% ActJumpClawThirst
% ActJumpClawFatigue
% ActJumpClawPain
% ActJumpClawSolidity
% ActClawFear
% ActClawLove
% ActClawAnger
% ActClawCuriosity
% ActClawHunger
% ActClawThirst
% ActClawFatigue
% ActClawPain
% ActClawSolidity


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% These are all of the values that are listed in the original
% Trespasser executable, extracted by Big Red with a script.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Class
Mesh
Physics
Min
Max
InitialState
MinHighTime
MaxHighTime
MinLowTime
MaxLowTime
Toggle
Close
Decay
SpangCount
Armour
DamageMultiplier
DamagePerSecond
Mass
Density
Elasticity
Floats
Friction
Frozen
File
Impulse
Location
Material
Moveable
Planted
Open
Ratio
RotationRatio
Reset
Shadow
Small
SoundMaterial
Substitute
Tangible
Target
Type
Value
HintID
Volume
Scale
MinScale
MaxScale
ScaleLimit
FogNear
FogFar
WindSpeedX
WindSpeedY
SubDivision
FillScreen
CriticalHit
HitPoints
MaxHitPoints
Regeneration
ReallyDie
DieRate
Ouch
Fall
Culling
ShadowCulling
CullMaxDist
CullMaxRadius
CullMaxDistShadow
CullMaxRadiusShadow
Priority
HardwareOnly
SoftwareOnly
NoLowRes
CameraFOV
PixelError
SubdivisionLen
AltPixelError
AltSubdivisionLen
AlwaysFace
NoCache
NoCacheAlone
CacheMul
TeleportDestObjectName
HeightRelative
OnTerrain
SetPosition
SetOrientation
FireDelay
FireCount
FireExpression
Probability
FireAtZero
ResetFire
ProcessStyle
RepeatPeriod
BoundVol
SequenceDelayMin
SequenceDelayMax
Element1
Element2
SoundMaterial1
SoundMaterial2
MinVelocity
MaxVelocity
CreatureDie
CreatureWake
CreatureSleep
CreatureCriticalDamage
CreatureDamagePoints
EvaluateAll
MasterVolumeMin
MasterVolumeMax
ActionType
Sample
SpatialType
Volume
StopAfterFade
Attenuation
BoundaryVolume
MaxVolDistance
Emitter
Frustum
Mute
OutsideVolume
Looped
LoopCount
MaximumDistance
VolumeFader
Attach
Bitmap
Center
Discard
XPos
YPos
FogType
FogPower
FogHalf
AmbientLight
FarClipPlane
NearClipPlane
UseObject
PickUpObject
PutDownObject
TriggerName
TrrPixelTol
TrrPixelTolFar
TrrNoShadowDist
TrrNoTextureDist
TrrNoDynTextureDist
TrrMovingShadows
NearTolerance
FarTolerance
NearZ
FarZ
FarZNo
SortPixelTol
MaxNumToSort
Sort2PartAt
Sort4PartAt
TerrNearTolerance
TerrFarTolerance
TerrNearZ
TerrFarZ
UseSeperateTol
PixelRatio
MinPixels
CacheAge
CacheActive
CacheIntersect
CreatureEnterCount
CreatureLeaveCount
PlayerInTrigger
PlayerLeaveTrigger
PlayerEnterTrigger
ObjectInTrigger
ObjectLeaveTrigger
ObjectEnterTrigger
CreatureInTrigger
CreatureLeaveTrigger
CreatureEnterTrigger
TriggerActivate
PointTrigger
ObjectName
Enable
Query
LevelName
AnimationName
SequenceListenNames
SequenceOrderNames
SequenceEvalNowNames
SequenceFalseTriggerName
X
Y
Z
Breakable
BreakStrength
Delta
Drive
Delay
AngleMin
AngleMax
CMagnet
Instance
Gender
Magnet
MasterObject
RestoreStrength
SlaveMagnet
SlaveObject
XTFree
YTFree
ZTFree
XFree
YFree
ZFree
HandPickup
ShoulderHold
ResolutionRatio
Strength
Interval
Radius
AudioEnvironment
ReverbVolume
ReverbDecay
ReverbDamping
Bumpiness
Bumpmaps
CacheIntersecting
Detail1
Detail2
Detail3
Detail4
DetailShadow
Diffuse
Emissive
Texture
Merge
Normals
Curved
NumDoubleJoints
NumJoints
PRadius
PVA
Reflect
Refract
RefractIndex
Specular
SpecularAngle
Split
Visible
Wrap
Unlit
ClutStartColor
ClutStopColor
ClutReflectionColor
DefaultClutStartColor
DefaultClutStopColor
DefaultClutReflectionColor
AlphaWaterProperties
NonAlphaWaterProperties
Body
Foot
LeftFoot
RightFoot
LeftRearFoot
RightRearFoot
Hand
Head
Neck
Tail
ReverseKnees
SubMaterial%d
% Goes from SubMaterial01 to SubMaterial20
SubMaterialEnd
Anim%d
% Goes from Anim00 to Anim29
AnimB%d
% Goes from AnimB00 to AnimB29
Frame
FreezeFrame
TrackTwo
DeltaX
DeltaY
AnimSubMaterial
Vertex%d
% Goes from Vertex000 to Vertex511
Model%d
% Goes from Model00 to Model11
A%d
% Goes from A00 to A199
CTerrainObj
Height
Alpha
R
G
B
AlphaChannel
MipMap
SkyFlatColour
Intensity
Ammo
MaxAmmo
ROF
AutoFire
AltAmmoCount
AmmoPickup
AmmoAlmostEmpty
AmmoHalfFull
AmmoFull
AmmoReallyFull
Damage
TranqDamage
EmptyClipSample
RingSample
Range
Kick
Push
Barrel
RecoilOrg
RecoilForce
MFlashOrg
MFlashDuration
RandomRotate
MFlashObject%d
% Goes from MFlashObject1 to MFlashObject9
ActTestMouth
ActTestHeadPosition
ActTestWagTail
ActTestHeadOrient
ActTestHeadCock
ActNothing
ActLookAround
ActSniff
ActGlare
ActCower
ActBackAway
ActRearBack
ActCockHead
ActSniffTarget
ActTaste
ActLookAt
ActMoveBy
ActDash
ActApproach
ActGetOut
ActJumpBack
ActPursue
ActFlee
ActStayAway
ActStayNear
ActCircle
ActStalk
ActWander
ActDontTouch
ActMoveAway
ActJump
ActMoveToward
ActDie
ActCroon
ActSnarl
ActHowl
ActHelp
ActOuch
ActTailSwipe
ActShoulderCharge
ActJumpBite
ActDrink
ActRam
ActFeint
ActBite
ActEat
Action%d
% Goes from Action00 to Action99
ActTestMouthFear
ActTestMouthLove
ActTestMouthAnger
ActTestMouthCuriosity
ActTestMouthHunger
ActTestMouthThirst
ActTestMouthFatigue
ActTestMouthPain
ActTestMouthSolidity
ActTestHeadPositionFear
ActTestHeadPositionLove
ActTestHeadPositionAnger
ActTestHeadPositionCuriosity
ActTestHeadPositionHunger
ActTestHeadPositionThirst
ActTestHeadPositionFatigue
ActTestHeadPositionPain
ActTestHeadPositionSolidity
ActTestWagTailFear
ActTestWagTailLove
ActTestWagTailAnger
ActTestWagTailCuriosity
ActTestWagTailHunger
ActTestWagTailThirst
ActTestWagTailFatigue
ActTestWagTailPain
ActTestWagTailSolidity
ActTestHeadOrientFear
ActTestHeadOrientLove
ActTestHeadOrientAnger
ActTestHeadOrientCuriosity
ActTestHeadOrientHunger
ActTestHeadOrientThirst
ActTestHeadOrientFatigue
ActTestHeadOrientPain
ActTestHeadOrientSolidity
ActTestHeadCockFear
ActTestHeadCockLove
ActTestHeadCockAnger
ActTestHeadCockCuriosity
ActTestHeadCockHunger
ActTestHeadCockThirst
ActTestHeadCockFatigue
ActTestHeadCockPain
ActTestHeadCockSolidity
ActNothingFear
ActNothingLove
ActNothingAnger
ActNothingCuriosity
ActNothingHunger
ActNothingThirst
ActNothingFatigue
ActNothingPain
ActNothingSolidity
ActLookAroundFear
ActLookAroundLove
ActLookAroundAnger
ActLookAroundCuriosity
ActLookAroundHunger
ActLookAroundThirst
ActLookAroundFatigue
ActLookAroundPain
ActLookAroundSolidity
ActSniffFear
ActSniffLove
ActSniffAnger
ActSniffCuriosity
ActSniffHunger
ActSniffThirst
ActSniffFatigue
ActSniffPain
ActSniffSolidity
ActGlareFear
ActGlareLove
ActGlareAnger
ActGlareCuriosity
ActGlareHunger
ActGlareThirst
ActGlareFatigue
ActGlarePain
ActGlareSolidity
ActCowerFear
ActCowerLove
ActCowerAnger
ActCowerCuriosity
ActCowerHunger
ActCowerThirst
ActCowerFatigue
ActCowerPain
ActCowerSolidity
ActBackAwayFear
ActBackAwayLove
ActBackAwayAnger
ActBackAwayCuriosity
ActBackAwayHunger
ActBackAwayThirst
ActBackAwayFatigue
ActBackAwayPain
ActBackAwaySolidity
ActRearBackFear
ActRearBackLove
ActRearBackAnger
ActRearBackCuriosity
ActRearBackHunger
ActRearBackThirst
ActRearBackFatigue
ActRearBackPain
ActRearBackSolidity
ActCockHeadFear
ActCockHeadLove
ActCockHeadAnger
ActCockHeadCuriosity
ActCockHeadHunger
ActCockHeadThirst
ActCockHeadFatigue
ActCockHeadPain
ActCockHeadSolidity
ActSniffTargetFear
ActSniffTargetLove
ActSniffTargetAnger
ActSniffTargetCuriosity
ActSniffTargetHunger
ActSniffTargetThirst
ActSniffTargetFatigue
ActSniffTargetPain
ActSniffTargetSolidity
ActTasteFear
ActTasteLove
ActTasteAnger
ActTasteCuriosity
ActTasteHunger
ActTasteThirst
ActTasteFatigue
ActTastePain
ActTasteSolidity
ActLookAtFear
ActLookAtLove
ActLookAtAnger
ActLookAtCuriosity
ActLookAtHunger
ActLookAtThirst
ActLookAtFatigue
ActLookAtPain
ActLookAtSolidity
ActMoveByFear
ActMoveByLove
ActMoveByAnger
ActMoveByCuriosity
ActMoveByHunger
ActMoveByThirst
ActMoveByFatigue
ActMoveByPain
ActMoveBySolidity
ActDashFear
ActDashLove
ActDashAnger
ActDashCuriosity
ActDashHunger
ActDashThirst
ActDashFatigue
ActDashPain
ActDashSolidity
ActApproachFear
ActApproachLove
ActApproachAnger
ActApproachCuriosity
ActApproachHunger
ActApproachThirst
ActApproachFatigue
ActApproachPain
ActApproachSolidity
ActGetOutFear
ActGetOutLove
ActGetOutAnger
ActGetOutCuriosity
ActGetOutHunger
ActGetOutThirst
ActGetOutFatigue
ActGetOutPain
ActGetOutSolidity
ActJumpBackFear
ActJumpBackLove
ActJumpBackAnger
ActJumpBackCuriosity
ActJumpBackHunger
ActJumpBackThirst
ActJumpBackFatigue
ActJumpBackPain
ActJumpBackSolidity
ActPursueFear
ActPursueLove
ActPursueAnger
ActPursueCuriosity
ActPursueHunger
ActPursueThirst
ActPursueFatigue
ActPursuePain
ActPursueSolidity
ActFleeFear
ActFleeLove
ActFleeAnger
ActFleeCuriosity
ActFleeHunger
ActFleeThirst
ActFleeFatigue
ActFleePain
ActFleeSolidity
ActStayAwayFear
ActStayAwayLove
ActStayAwayAnger
ActStayAwayCuriosity
ActStayAwayHunger
ActStayAwayThirst
ActStayAwayFatigue
ActStayAwayPain
ActStayAwaySolidity
ActStayNearFear
ActStayNearLove
ActStayNearAnger
ActStayNearCuriosity
ActStayNearHunger
ActStayNearThirst
ActStayNearFatigue
ActStayNearPain
ActStayNearSolidity
ActCircleFear
ActCircleLove
ActCircleAnger
ActCircleCuriosity
ActCircleHunger
ActCircleThirst
ActCircleFatigue
ActCirclePain
ActCircleSolidity
ActStalkFear
ActStalkLove
ActStalkAnger
ActStalkCuriosity
ActStalkHunger
ActStalkThirst
ActStalkFatigue
ActStalkPain
ActStalkSolidity
ActWanderFear
ActWanderLove
ActWanderAnger
ActWanderCuriosity
ActWanderHunger
ActWanderThirst
ActWanderFatigue
ActWanderPain
ActWanderSolidity
ActDontTouchFear
ActDontTouchLove
ActDontTouchAnger
ActDontTouchCuriosity
ActDontTouchHunger
ActDontTouchThirst
ActDontTouchFatigue
ActDontTouchPain
ActDontTouchSolidity
ActMoveAwayFear
ActMoveAwayLove
ActMoveAwayAnger
ActMoveAwayCuriosity
ActMoveAwayHunger
ActMoveAwayThirst
ActMoveAwayFatigue
ActMoveAwayPain
ActMoveAwaySolidity
ActJumpFear
ActJumpLove
ActJumpAnger
ActJumpCuriosity
ActJumpHunger
ActJumpThirst
ActJumpFatigue
ActJumpPain
ActJumpSolidity
ActMoveTowardFear
ActMoveTowardLove
ActMoveTowardAnger
ActMoveTowardCuriosity
ActMoveTowardHunger
ActMoveTowardThirst
ActMoveTowardFatigue
ActMoveTowardPain
ActMoveTowardSolidity
ActDieFear
ActDieLove
ActDieAnger
ActDieCuriosity
ActDieHunger
ActDieThirst
ActDieFatigue
ActDiePain
ActDieSolidity
ActCroonFear
ActCroonLove
ActCroonAnger
ActCroonCuriosity
ActCroonHunger
ActCroonThirst
ActCroonFatigue
ActCroonPain
ActCroonSolidity
ActSnarlFear
ActSnarlLove
ActSnarlAnger
ActSnarlCuriosity
ActSnarlHunger
ActSnarlThirst
ActSnarlFatigue
ActSnarlPain
ActSnarlSolidity
ActHowlFear
ActHowlLove
ActHowlAnger
ActHowlCuriosity
ActHowlHunger
ActHowlThirst
ActHowlFatigue
ActHowlPain
ActHowlSolidity
ActHelpFear
ActHelpLove
ActHelpAnger
ActHelpCuriosity
ActHelpHunger
ActHelpThirst
ActHelpFatigue
ActHelpPain
ActHelpSolidity
ActOuchFear
ActOuchLove
ActOuchAnger
ActOuchCuriosity
ActOuchHunger
ActOuchThirst
ActOuchFatigue
ActOuchPain
ActOuchSolidity
ActTailSwipeFear
ActTailSwipeLove
ActTailSwipeAnger
ActTailSwipeCuriosity
ActTailSwipeHunger
ActTailSwipeThirst
ActTailSwipeFatigue
ActTailSwipePain
ActTailSwipeSolidity
ActShoulderChargeFear
ActShoulderChargeLove
ActShoulderChargeAnger
ActShoulderChargeCuriosity
ActShoulderChargeHunger
ActShoulderChargeThirst
ActShoulderChargeFatigue
ActShoulderChargePain
ActShoulderChargeSolidity
ActJumpBiteFear
ActJumpBiteLove
ActJumpBiteAnger
ActJumpBiteCuriosity
ActJumpBiteHunger
ActJumpBiteThirst
ActJumpBiteFatigue
ActJumpBitePain
ActJumpBiteSolidity
ActDrinkFear
ActDrinkLove
ActDrinkAnger
ActDrinkCuriosity
ActDrinkHunger
ActDrinkThirst
ActDrinkFatigue
ActDrinkPain
ActDrinkSolidity
ActRamFear
ActRamLove
ActRamAnger
ActRamCuriosity
ActRamHunger
ActRamThirst
ActRamFatigue
ActRamPain
ActRamSolidity
ActFeintFear
ActFeintLove
ActFeintAnger
ActFeintCuriosity
ActFeintHunger
ActFeintThirst
ActFeintFatigue
ActFeintPain
ActFeintSolidity
ActBiteFear
ActBiteLove
ActBiteAnger
ActBiteCuriosity
ActBiteHunger
ActBiteThirst
ActBiteFatigue
ActBitePain
ActBiteSolidity
ActEatFear
ActEatLove
ActEatAnger
ActEatCuriosity
ActEatHunger
ActEatThirst
ActEatFatigue
ActEatPain
ActEatSolidity
Archetype
AIType
AIMass
Danger
Fear
Love
Anger
Curiosity
Hunger
Thirst
Fatigue
Pain
Solidity
HumanFear
HumanLove
HumanAnger
HumanCuriosity
HumanHunger
HumanThirst
HumanFatigue
HumanPain
HumanSolidity
DamageFear
DamageLove
DamageAnger
DamageCuriosity
DamageHunger
DamageThirst
DamageFatigue
DamagePain
DamageSolidity
Bravery
Team
Speed
Mouth
AI
Climb
Dinosaur
Pathfind
Vocal
TerrainPathfinding
SenseTerrain
SenseObjects
SenseAnimates
WakeUp
Sleep
StayNearMax
StayNearOK
StayNearTarget
StayAwayMin
StayAwayOK
StayAwayTarget
BiteTargetDistance
FeintTargetDistance
Width
HeadReach
TailReach
ClawReach
JumpDistance
JumpUp
JumpDown
WalkOver
WalkUnder
JumpOver
CrouchUnder
MoveableMass
UpAngle
DownAngle
NodesPerSec
MaxNodes
TimeToForgetNode
TimeToForgetInfluence
MaxPathLength
MaxAStarSteps
Solid
Dust
Log
Number
Velocity
Lifespan
Size
Length
Gravity
StuckGravity
Spread
Threshold
TextPosition
TextDisplayTime
TextAtTop
OverlayText
ResourceID

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% These are all values that are used in the original levels but
% use incorrect capitalization, as values are case-sensitive,
% or are just incorrect typos.
% Uncomment the lines if you want to ignore the errors.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% aitype
% culling
% curved
% meat
% refract
% shadow
% ActDying
% ActMoveTowards
% BoundBol
% Breakstrength
% CachIntersecting
% GravityStuck
% RestoringForce
% Pathfinding
% TerrainPathFinding
% Wakeup

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sun Oct 01, 2017 6:08 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10990
Location: Portland, OR
machf wrote:
BTW, here's the post where I mentioned them, it's from almost a year ago:

viewtopic.php?p=119091#p119091

Several (possibly all?) of those are listed in the Big Rex string-dump version. And some are basic in retail... ShoulderHold?..

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Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


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PostPosted: Mon Oct 02, 2017 12:19 am 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10847
Location: Lima, Peru
That was just a comparison between the older ones and the final ones, in the section related to Magnets... and no, not all of them were listed in Big Red's version because he extracted them from the retail executable, and they had been removed from it already. And some new ones were added instead.

Likewise with the various "BOGUS" entries in BigRed's listing (which I removed, of course), they are the result of some dinosaur activities having been removed and then automatically replaced with "BOGUS" (because of the way the program generates those names). I got the actual names from Release 55. Check the latest version of the GeomAdd.knownavalues.txt file I uploaded in my previous post.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Mon Oct 02, 2017 6:51 pm 
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That is a LOT of test-type AI actions...

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PostPosted: Mon Oct 02, 2017 8:31 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
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Nah, don't get confused: the activities themselves are a handful, and then there are the ratings for each one of them (in the case of the removed ones, 11 activites, plus 9 ratings for each one or 99 ratings total). Activites are of the form "ActName" and ratings are of the form "ActNameEmotion".

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PostPosted: Tue Oct 03, 2017 7:44 pm 
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Draconisaurus wrote:
That is a LOT of test-type AI actions...

Well, considering they actually seem to work, I say the more the better. :P

Oh, and by the way, machf, I was going through the T-Script Reference the other day and noticed in the annotations that you weren't sure if the "float Mouth =" value opens the dinosaur's mouth wider, or opens it faster. Been testing this thoroughly and it definitely determines how wide the mouth opens, and the speed seems to remain unchanged. Lower values than 1.0 tell the mouth to open that fraction of their maximum width, so 0.5 will make it open by half, and 0.1 will barely open it at all. :) Recommend anyone using the JPOG Rex set this value to 0.7-0.85 to avoid the mouth opening ridiculously wide.

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PostPosted: Tue Oct 03, 2017 10:22 pm 
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TheIdiot wrote:
Recommend anyone using the JPOG Rex set this value to 0.7-0.85 to avoid the mouth opening ridiculously wide.

Well, well, now, a solution...

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PostPosted: Tue Oct 03, 2017 10:27 pm 
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Draconisaurus wrote:
TheIdiot wrote:
Recommend anyone using the JPOG Rex set this value to 0.7-0.85 to avoid the mouth opening ridiculously wide.

Well, well, now, a solution...

There's that solution, and then there's the other solution, where you rotate the bones a tiny bit, which also works decently to make the Rex look down at its target and fixes the broken neck when it rears its head back and roars. :wink: Combine the two and you've got yourself a mostly-fixed JPOG rex.

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PostPosted: Wed Oct 04, 2017 7:09 pm 
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Now to attach some kind of spitter goo entity to they player if they get spit on....


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PostPosted: Thu Oct 05, 2017 2:17 am 
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Second Illiteration wrote:
Now to attach some kind of spitter goo entity to they player if they get spit on....

Been wondering myself if there is a way to do something along those lines for a long time, as well. I've thought of using overlays, but their finnickieness is something I'm unsure of. I guess you could just set the fog settings to make it look like the player has reduced vision, or have a CEntityAttached that is just a big 50-60% opaque black ball which only appears when you get spit on. :wink:

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PostPosted: Fri Oct 06, 2017 11:30 pm 
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Reminds me of our abandoned plan to give Nedry blurry vision in ED until you found the glasses... Man that thing was packed with scripting.

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PostPosted: Sat Oct 07, 2017 2:13 am 
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Draconisaurus wrote:
Reminds me of our abandoned plan to give Nedry blurry vision in ED until you found the glasses... Man that thing was packed with scripting.

Hmm, blurry vision? That seems really tricky to implement, if not impossible... :?

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PostPosted: Sun Oct 08, 2017 9:52 pm 
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Part of why it was scrapped... Did some testing of attaching an object around Nedry which gave a gray overlay to everything, but that's not quite blur...

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