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PostPosted: Wed Aug 09, 2017 4:22 pm 
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Stegosaurus
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Does anyone have any ideas they would like to see in game? Puzzles, etc. I'm game for any idea that seems fitting, and that I am capable of.


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PostPosted: Wed Aug 09, 2017 4:48 pm 
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T-Rex Killer
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Honestly, have a look at the Original Walkthrough of Trespasser, specifically the section on Pine Valley. No version of PV to date yet has the full complement of intended puzzles included/functioning. The first one that comes to my mind is the one where the cooling tower fan had a piece of wood stuck in it, which had to be dislodged. In general, perhaps look for different ways in which each geo plant component might become dysfunctional, and write a puzzle about this dysfunction being fixed.

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PostPosted: Wed Aug 09, 2017 5:44 pm 
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Stegosaurus
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Depends how much I can do with the engine.


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PostPosted: Wed Aug 09, 2017 8:07 pm 
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T-Rex Killer
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We're here to help! Don't let scripting tasks overwhelm you when you have us to ask for assistance and pointers. 8)

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PostPosted: Thu Aug 10, 2017 5:45 am 
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Teromen wrote:
Depends how much I can do with the engine.


You can do a surprising amount with this engine, just have to get creative sometimes.

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PostPosted: Thu Aug 10, 2017 8:52 am 
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T-Rex Killer
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Slugger is right; I once scripted all the trees in a level to rise into the sky, circle for a bit, then collide into each other and fall to the ground, after which the terrain sunk under the ocean! :lol:

Okay so I haven't really scripted that, just an example..

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PostPosted: Thu Aug 10, 2017 8:24 pm 
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T-Rex
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Location: Canada, eh?
Take a look at the inner workings of a real geothermal plant, you can definitely get some ideas from there. Other than that, it's going to be mostly up to your own imagination. Ideas will probably come up as you create areas - you might make a narrow pass and decide, "Hmm, why not have it so you need to blow up a rock to get through" or something. Think of it as emergent level design.

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