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 Post subject: Vehicle Collision
PostPosted: Sat Jul 22, 2017 9:45 pm 
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Stegosaurus
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Joined: Sun Jun 25, 2017 11:48 pm
Posts: 51
Does anyone know how to import a vehicle with the collision intact? I tried exporting the bones on the Unimog from the be(beach) level but that doesn't work. You walk right through the vehicle.

Is it actually two "meshes"(one for blocking) or do i need to do some special exporting?


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 Post subject: Re: Vehicle Collision
PostPosted: Sat Jul 22, 2017 11:03 pm 
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-=TresCom Website Manager=-
-=TresCom Website Manager=-
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Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3333
Location: Sweden
You need to export the invisible physics that makes the collision boxes for most solid objects. Visibility->Invisible Instances or press the "I" on the toolbar, next to the "$".

$ shows $ physics objects. These are connected to the model itself and should never be moved WITH the model. They are moved automatically when moving the model. Usually found on stuff that can be moved, jeeps, guns etc. Also used on the foliage. (moving them with the mesh will move them out of place).

Invisible physics however, must be moved (and copied) with the main object, otherwise it will have no collision.

I hope this is some help.

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 Post subject: Re: Vehicle Collision
PostPosted: Sun Jul 23, 2017 9:04 am 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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As a specific note... Basic procedure is to keep the original ("...-00") models in the "basement" of the level (that is, an area away from ingame terrain and objects), then clone these models and move them into the ingame areas. Be sure that both the visible and physical models are selected when cloning, in the case of the Unimog.

These such things will be covered in upcoming video tutorials..

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