Re: Trespasser TresEd Tutorial Video Series
Posted: Wed Aug 09, 2017 2:32 pm
For the tutorials he is right on with using tresed to edit terrain. It gives him total control over the product.
But personally I prefer the overall variety a heightmap gives me, before editing it in UDK to have "player space". Hills to keep the player in, roads, mountains, valleys, rivers, etc. It seems faster too. I feel it looks more realistic at the cost of performance. But in this day and age even a laptop will run aftermarket trespasser maps fast. I edit on a core i5 with an "slow" intel video card. It still runs Homefront and Duke Nukem Forever decently.
But personally I prefer the overall variety a heightmap gives me, before editing it in UDK to have "player space". Hills to keep the player in, roads, mountains, valleys, rivers, etc. It seems faster too. I feel it looks more realistic at the cost of performance. But in this day and age even a laptop will run aftermarket trespasser maps fast. I edit on a core i5 with an "slow" intel video card. It still runs Homefront and Duke Nukem Forever decently.