Page 2 of 2

Re: Trespasser TresEd Tutorial Video Series

Posted: Wed Aug 09, 2017 2:32 pm
by Teromen
For the tutorials he is right on with using tresed to edit terrain. It gives him total control over the product.

But personally I prefer the overall variety a heightmap gives me, before editing it in UDK to have "player space". Hills to keep the player in, roads, mountains, valleys, rivers, etc. It seems faster too. I feel it looks more realistic at the cost of performance. But in this day and age even a laptop will run aftermarket trespasser maps fast. I edit on a core i5 with an "slow" intel video card. It still runs Homefront and Duke Nukem Forever decently.

Re: Trespasser TresEd Tutorial Video Series

Posted: Tue Mar 21, 2023 4:27 am
by spinaxoraptor
Thank you for bringing out tutorials this was real helpful.

Re: Trespasser TresEd Tutorial Video Series

Posted: Sat Jun 24, 2023 10:40 pm
by Draconisaurus
No prob. I plan on a string of future tutorials using text and screenshots, but this can still be helpful if the others leave you unsure.

Re: Trespasser TresEd Tutorial Video Series

Posted: Sat Nov 18, 2023 6:27 pm
by Jdangerousdinosaur
This will be helpful, :) thank you for the hard work.

Re: Trespasser TresEd Tutorial Video Series

Posted: Sun Nov 19, 2023 5:35 am
by Draconisaurus
Thanks. Still unsure which is a better format, video or text, but I enjoyed making these. I guess a page of text can be easier than pausing a video, but then maybe it's less hard to get lost watching it happen on a screen.